| Commit message (Expand) | Author | Age |
* | Use LightDirection for calculating/passing all light dir components | Dan Goodliffe | 2024-10-06 |
* | Initial cut of shadow map creation with support for billboard shadows | Dan Goodliffe | 2024-08-28 |
* | Include sizes of shadow box extents as uniforms to shaders | Dan Goodliffe | 2024-08-26 |
* | Persist a single ShadowStenciller within ShadowMapper | Dan Goodliffe | 2024-08-19 |
* | Simplify setup of uniform locations and containing programs | Dan Goodliffe | 2024-07-07 |
* | Add shadow shader which takes into account texture transparency | Dan Goodliffe | 2024-07-07 |
* | Custom vertex, vertex shader and fragment shader for landmass | Dan Goodliffe | 2024-04-16 |
* | Remove the complications from previously storing several shadow maps in the t... | Dan Goodliffe | 2024-01-30 |
* | Set shadow program uniforms all in one function, merge setting of view projec... | Dan Goodliffe | 2024-01-29 |
* | Merge common parts of shadow programs into a base class | Dan Goodliffe | 2024-01-29 |
* | Geometry shader for single pass shadow maps | Dan Goodliffe | 2024-01-28 |
* | Set light view point uniform once | Dan Goodliffe | 2024-01-27 |
* | Remove the static texture cache | Dan Goodliffe | 2024-01-25 |
* | Remove legacy Position types from shadowMapper | Dan Goodliffe | 2024-01-01 |
* | Set the viewPoint uniform in shadow shaders | Dan Goodliffe | 2023-12-03 |
* | Send position and rotation matrix to GPU separately in shadowmapper dynamic | Dan Goodliffe | 2023-11-25 |
* | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
* | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |
* | DynamicPoint shadow render now supports updating the position without calling... | Dan Goodliffe | 2023-03-04 |
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
* | Tidy shadow map creation | Dan Goodliffe | 2023-01-07 |
* | Only generate the first N shadow maps which are useful | Dan Goodliffe | 2023-01-07 |
* | Add missing explicit on constructors | Dan Goodliffe | 2022-12-29 |
* | Generate 4 bands of shadow maps | Dan Goodliffe | 2022-12-28 |
* | Generate a single shadow band and region definition | Dan Goodliffe | 2022-12-28 |
* | Initial support for multiple shadow maps in the same texture | Dan Goodliffe | 2022-12-28 |
* | First cut of view scope shadow mapper view | Dan Goodliffe | 2022-12-18 |
* | Explicit ShadowMapper size only, no default | Dan Goodliffe | 2022-12-04 |
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |