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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-25 23:49:27 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-25 23:49:27 +0000
commit7b462801d500b43bd7ebebe69c2e8a9d5e3f1261 (patch)
tree3c0c941cd7a98defb8d8e138f0c0ddb5d5903c68 /gfx/gl/shadowMapper.h
parentAdd traits helpers for glTexParameter functions (diff)
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Remove the static texture cache
Static variables persist too long, destruction is unmanaged and occurs after the gl context is gone.
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r--gfx/gl/shadowMapper.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h
index bf571f8..d1e4e10 100644
--- a/gfx/gl/shadowMapper.h
+++ b/gfx/gl/shadowMapper.h
@@ -3,13 +3,13 @@
#include "config/types.h"
#include "lib/glArrays.h"
#include "program.h"
+#include <gfx/models/texture.h>
#include <glm/vec2.hpp>
+#include <vector>
class SceneProvider;
class Camera;
-#include <gfx/models/texture.h>
-
class ShadowMapper {
public:
explicit ShadowMapper(const TextureAbsCoord & size);