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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 15:18:32 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 15:18:32 +0000 |
commit | 7fc588638feb1a83ab58f78f9e2a9d0d23a083e0 (patch) | |
tree | 6f04693eb61ed14f99b5f4f0ffc3f0b5d9b738a5 /gfx/gl/shadowMapper.h | |
parent | Load length, wheelBase and maxSpeed RailVehicleClass properties from XML (diff) | |
download | ilt-7fc588638feb1a83ab58f78f9e2a9d0d23a083e0.tar.bz2 ilt-7fc588638feb1a83ab58f78f9e2a9d0d23a083e0.tar.xz ilt-7fc588638feb1a83ab58f78f9e2a9d0d23a083e0.zip |
DynamicPoint shadow render now supports updating the position without calling use again
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r-- | gfx/gl/shadowMapper.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index b4793ed..a5c2c7b 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -34,6 +34,7 @@ public: DynamicPoint(); void setViewProjection(const glm::mat4 &) const; void use(const Location &) const; + void setModel(const Location &) const; private: RequiredUniformLocation viewProjectionLoc; |