diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-04 19:26:07 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-04 19:26:07 +0000 |
commit | 7136942f9d097a80fecbf0d937a59f95ef34c7d4 (patch) | |
tree | 3b4a680d70a5b35dd9df7bf404fce8661bd01191 /gfx/gl/shadowMapper.h | |
parent | We need to transform the model normals the same as we do the vertices (diff) | |
download | ilt-7136942f9d097a80fecbf0d937a59f95ef34c7d4.tar.bz2 ilt-7136942f9d097a80fecbf0d937a59f95ef34c7d4.tar.xz ilt-7136942f9d097a80fecbf0d937a59f95ef34c7d4.zip |
Explicit ShadowMapper size only, no default
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r-- | gfx/gl/shadowMapper.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index dcd0a02..6782d60 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -8,7 +8,7 @@ class SceneProvider; class ShadowMapper { public: - ShadowMapper(const glm::ivec2 & size = {1024, 1024}); + ShadowMapper(const glm::ivec2 & size); glm::mat4x4 update(const SceneProvider &, const glm::vec3 & direction) const; |