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authorDan Goodliffe <dan@randomdan.homeip.net>2024-10-06 12:48:40 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-10-06 14:03:33 +0100
commit10998a8302b3d7651b4afc046311961eb2dea2c8 (patch)
tree1b58847ae898f9d3c7fa807bfcaa4b4103d6f35f /gfx/gl/shadowMapper.h
parentAdd LightDirection class (diff)
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Use LightDirection for calculating/passing all light dir components
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r--gfx/gl/shadowMapper.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h
index 3aa224e..951e29c 100644
--- a/gfx/gl/shadowMapper.h
+++ b/gfx/gl/shadowMapper.h
@@ -11,6 +11,7 @@
class SceneProvider;
class Camera;
+class LightDirection;
class ShadowMapper {
public:
@@ -21,7 +22,7 @@ public:
using Definitions = std::vector<glm::mat4x4>;
using Sizes = std::vector<RelativePosition3D>;
- [[nodiscard]] Definitions update(const SceneProvider &, const Direction3D & direction, const Camera &) const;
+ [[nodiscard]] Definitions update(const SceneProvider &, const LightDirection & direction, const Camera &) const;
class ShadowProgram : public Program {
public: