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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-06 12:48:40 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-06 14:03:33 +0100 |
commit | 10998a8302b3d7651b4afc046311961eb2dea2c8 (patch) | |
tree | 1b58847ae898f9d3c7fa807bfcaa4b4103d6f35f /gfx/gl/shadowMapper.h | |
parent | Add LightDirection class (diff) | |
download | ilt-10998a8302b3d7651b4afc046311961eb2dea2c8.tar.bz2 ilt-10998a8302b3d7651b4afc046311961eb2dea2c8.tar.xz ilt-10998a8302b3d7651b4afc046311961eb2dea2c8.zip |
Use LightDirection for calculating/passing all light dir components
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r-- | gfx/gl/shadowMapper.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index 3aa224e..951e29c 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -11,6 +11,7 @@ class SceneProvider; class Camera; +class LightDirection; class ShadowMapper { public: @@ -21,7 +22,7 @@ public: using Definitions = std::vector<glm::mat4x4>; using Sizes = std::vector<RelativePosition3D>; - [[nodiscard]] Definitions update(const SceneProvider &, const Direction3D & direction, const Camera &) const; + [[nodiscard]] Definitions update(const SceneProvider &, const LightDirection & direction, const Camera &) const; class ShadowProgram : public Program { public: |