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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-29 01:56:42 +0000
committerDan Goodliffe <dan.goodliffe@octal.co.uk>2024-01-30 17:28:03 +0000
commita01f1d9e834719046fbdec02a5147d2e55722bac (patch)
tree58475e7704f486890246e4f3ae3b4e5031e668eb /gfx/gl/shadowMapper.h
parentSet shadow program uniforms all in one function, merge setting of view projec... (diff)
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Remove the complications from previously storing several shadow maps in the texture
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r--gfx/gl/shadowMapper.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h
index b948f50..a95d4c1 100644
--- a/gfx/gl/shadowMapper.h
+++ b/gfx/gl/shadowMapper.h
@@ -17,11 +17,7 @@ public:
static constexpr std::size_t SHADOW_BANDS {4};
- struct Definitions {
- std::array<glm::mat4x4, SHADOW_BANDS> projections {};
- std::array<TextureRelRegion, SHADOW_BANDS> regions {};
- size_t maps {};
- };
+ using Definitions = std::vector<glm::mat4x4>;
[[nodiscard]] Definitions update(const SceneProvider &, const Direction3D & direction, const Camera &) const;