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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-01 11:49:46 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-01 11:49:46 +0000 |
commit | fe8f9775cce008465fcca2d6783bd7be0d64f77c (patch) | |
tree | 83d2c4def31ed7478e0f6872b9c04f40303fa396 /gfx/gl/shadowMapper.h | |
parent | Simplify and 'fix' the wave cycle (diff) | |
download | ilt-fe8f9775cce008465fcca2d6783bd7be0d64f77c.tar.bz2 ilt-fe8f9775cce008465fcca2d6783bd7be0d64f77c.tar.xz ilt-fe8f9775cce008465fcca2d6783bd7be0d64f77c.zip |
Remove legacy Position types from shadowMapper
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r-- | gfx/gl/shadowMapper.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index 01520ca..bf571f8 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -57,7 +57,7 @@ public: } private: - [[nodiscard]] static std::vector<std::array<Position3D, 4>> getBandViewExtents( + [[nodiscard]] static std::vector<std::array<RelativePosition3D, 4>> getBandViewExtents( const Camera &, const glm::mat4 & lightView); glFrameBuffer depthMapFBO; glTexture depthMap; |