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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 11:49:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 11:49:46 +0000
commitfe8f9775cce008465fcca2d6783bd7be0d64f77c (patch)
tree83d2c4def31ed7478e0f6872b9c04f40303fa396 /gfx/gl/shadowMapper.h
parentSimplify and 'fix' the wave cycle (diff)
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Remove legacy Position types from shadowMapper
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r--gfx/gl/shadowMapper.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h
index 01520ca..bf571f8 100644
--- a/gfx/gl/shadowMapper.h
+++ b/gfx/gl/shadowMapper.h
@@ -57,7 +57,7 @@ public:
}
private:
- [[nodiscard]] static std::vector<std::array<Position3D, 4>> getBandViewExtents(
+ [[nodiscard]] static std::vector<std::array<RelativePosition3D, 4>> getBandViewExtents(
const Camera &, const glm::mat4 & lightView);
glFrameBuffer depthMapFBO;
glTexture depthMap;