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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-01 11:49:46 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-01 11:49:46 +0000 |
commit | fe8f9775cce008465fcca2d6783bd7be0d64f77c (patch) | |
tree | 83d2c4def31ed7478e0f6872b9c04f40303fa396 /gfx/gl | |
parent | Simplify and 'fix' the wave cycle (diff) | |
download | ilt-fe8f9775cce008465fcca2d6783bd7be0d64f77c.tar.bz2 ilt-fe8f9775cce008465fcca2d6783bd7be0d64f77c.tar.xz ilt-fe8f9775cce008465fcca2d6783bd7be0d64f77c.zip |
Remove legacy Position types from shadowMapper
Diffstat (limited to 'gfx/gl')
-rw-r--r-- | gfx/gl/shadowMapper.cpp | 11 | ||||
-rw-r--r-- | gfx/gl/shadowMapper.h | 2 |
2 files changed, 6 insertions, 7 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index 74d93bd..6c8400e 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -105,16 +105,15 @@ struct DefinitionsInserter { ShadowMapper::Definitions & out; }; -std::vector<std::array<Position3D, 4>> +std::vector<std::array<RelativePosition3D, 4>> ShadowMapper::getBandViewExtents(const Camera & camera, const glm::mat4 & lightViewDir) { - std::vector<std::array<Position3D, 4>> bandViewExtents; + std::vector<std::array<RelativePosition3D, 4>> bandViewExtents; for (const auto dist : shadowBands) { const auto extents = camera.extentsAtDist(dist); - bandViewExtents.emplace_back( - extents * [&lightViewDir, cameraPos = camera.getPosition()](const auto & e) -> Position3D { - return lightViewDir * RelativePosition4D(e.xyz() - cameraPos, 1); - }); + bandViewExtents.emplace_back(extents * [&lightViewDir, cameraPos = camera.getPosition()](const auto & e) { + return glm::mat3(lightViewDir) * (e.xyz() - cameraPos); + }); if (std::none_of(extents.begin(), extents.end(), [targetDist = dist - 1](const auto & e) { return e.w > targetDist; })) { diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index 01520ca..bf571f8 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -57,7 +57,7 @@ public: } private: - [[nodiscard]] static std::vector<std::array<Position3D, 4>> getBandViewExtents( + [[nodiscard]] static std::vector<std::array<RelativePosition3D, 4>> getBandViewExtents( const Camera &, const glm::mat4 & lightView); glFrameBuffer depthMapFBO; glTexture depthMap; |