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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-28 03:48:19 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-28 03:48:19 +0100 |
commit | ae9087aea7aa2b19bf78daa6593d14dfba98183d (patch) | |
tree | 0263fd2580239c9ac55a4cc775b2a3c3e3f14eb7 /gfx/gl/shadowMapper.h | |
parent | Set stencil texture min/mag filters (diff) | |
download | ilt-ae9087aea7aa2b19bf78daa6593d14dfba98183d.tar.bz2 ilt-ae9087aea7aa2b19bf78daa6593d14dfba98183d.tar.xz ilt-ae9087aea7aa2b19bf78daa6593d14dfba98183d.zip |
Initial cut of shadow map creation with support for billboard shadows
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r-- | gfx/gl/shadowMapper.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index 19c3d23..3aa224e 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -50,8 +50,19 @@ public: RequiredUniformLocation modelPosLoc {*this, "modelPos"}; }; + class StencilShadowProgram : public ShadowProgram { + public: + StencilShadowProgram(); + void use(const RelativePosition3D & centre, const float size) const; + + private: + RequiredUniformLocation centreLoc {*this, "centre"}; + RequiredUniformLocation sizeLoc {*this, "size"}; + }; + ShadowProgram landmess, dynamicPointInst, dynamicPointInstWithTextures; DynamicPoint dynamicPoint; + StencilShadowProgram stencilShadowProgram; // NOLINTNEXTLINE(hicpp-explicit-conversions) operator GLuint() const |