index
:
I Like Trains
main
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
ui
/
gameMainWindow.cpp
Commit message (
Expand
)
Author
Age
*
First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
*
Add imgui init and shutdown to appbase and gamemainwindow
Dan Goodliffe
2024-06-05
*
Stripped down water vertex and simplified shaders
Dan Goodliffe
2024-04-07
*
Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
|
\
|
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
|
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
|
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
|
Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
|
/
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
*
Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
*
Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
*
Split SceneProvider out
Dan Goodliffe
2022-11-27
*
Add light stage to renderable objects
Dan Goodliffe
2022-11-23
*
Add rendering support for point lights
Dan Goodliffe
2022-11-23
*
Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
*
Save size of output in SceneRender and set viewport accordingly
Dan Goodliffe
2022-11-18
*
Refactor shading output components
Dan Goodliffe
2022-11-14
*
Pass the output framebuffer id to scene renderer
Dan Goodliffe
2022-11-14
*
Pass flags to Window constructor
Dan Goodliffe
2022-11-14
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
*
Initial commit of a basic working network editor
Dan Goodliffe
2022-10-08
*
Use mode helper in main window toolbar
Dan Goodliffe
2022-10-08
*
Make Window shader available to clients
Dan Goodliffe
2022-10-02
*
Beginnings of network editor
Dan Goodliffe
2022-01-18
*
We know the last param is distance now
Dan Goodliffe
2022-01-16
*
Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
*
Fix up includes
Dan Goodliffe
2022-01-13
*
Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
*
Display on what/where we clicked in the main window
Dan Goodliffe
2022-01-03
*
Encapsulate Ray
Dan Goodliffe
2022-01-02
*
No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Initial commit with some basic UI
Dan Goodliffe
2021-12-22
*
Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
*
Push uiShader into the window class
Dan Goodliffe
2021-12-18
*
Single glContext shared between windows
Dan Goodliffe
2021-12-14
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13