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authorDan Goodliffe <dan@randomdan.homeip.net>2021-12-22 12:16:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-12-22 12:16:38 +0000
commite806d41c8703ddc4bcaf2186d0c1701bd1e1ada3 (patch)
tree1612baf22456c0b5a1bef82980177afb34b2756c /ui/gameMainWindow.cpp
parentWindow handles UIComponent rendering (diff)
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Initial commit with some basic UI
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r--ui/gameMainWindow.cpp25
1 files changed, 20 insertions, 5 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index cd9d3e4..e1d9763 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -1,21 +1,36 @@
#include "gameMainWindow.h"
-#include "collection.hpp"
#include "gfx/camera_controller.h"
#include "manualCameraController.h"
-#include "ui/window.h"
+#include "maths.h"
+#include "toolbar.h"
+#include "window.h"
#include <GL/glew.h>
#include <SDL2/SDL.h>
+#include <collection.hpp>
#include <game/gamestate.h>
#include <game/worldobject.h> // IWYU pragma: keep
#include <gfx/renderable.h>
#include <glm/glm.hpp>
-#include <maths.h>
#include <memory>
+class GameMainToolbar : public Toolbar {
+public:
+ GameMainToolbar() :
+ Toolbar {
+ {"ui/icon/network.png",
+ [](const SDL_Event &) {
+ // fprintf(stderr, "network click\n");
+ }},
+ }
+ {
+ }
+};
+
GameMainWindow::GameMainWindow(size_t w, size_t h) :
Window {w, h, "I Like Trains"}, camera {{-1250.0F, -1250.0F, 35.0F}, 70.0F, rdiv(w, h), 0.1F, 10000.0F}
{
- inputStack.create<ManualCameraController>(glm::vec2 {-1150, -1150});
+ uiComponents.create<GameMainToolbar>();
+ uiComponents.create<ManualCameraController>(glm::vec2 {-1150, -1150});
shader.setUniform("lightDirection", glm::normalize(glm::vec3 {1, 0, -1}));
shader.setUniform("lightColor", {.6, .6, .6});
@@ -25,7 +40,7 @@ GameMainWindow::GameMainWindow(size_t w, size_t h) :
void
GameMainWindow::tick(TickDuration)
{
- inputStack.apply<CameraController>(&CameraController::updateCamera, &camera);
+ uiComponents.apply<CameraController>(&CameraController::updateCamera, &camera);
shader.setView(camera.GetViewProjection());
}