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I Like Trains
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The I Like Trains game
Dan Goodliffe
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Age
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Populate all layers of shadow stencil with view from all around
Dan Goodliffe
2024-09-07
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Populate all layers of the stencil texture
Dan Goodliffe
2024-09-03
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Update stencil texture to 2d array
Dan Goodliffe
2024-09-02
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Update Texture::getSize and ::size to account for the third texture dimension
Dan Goodliffe
2024-09-02
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Add TextureDimensions type
Dan Goodliffe
2024-09-02
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Extend depth of shadow box 10m to allow for depth offsets and clamp stencil t...
Dan Goodliffe
2024-09-01
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Use billboard shadows for foliage
Dan Goodliffe
2024-08-28
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Initial cut of shadow map creation with support for billboard shadows
Dan Goodliffe
2024-08-28
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Set stencil texture min/mag filters
Dan Goodliffe
2024-08-26
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Add helper to test if a uniform was found
Dan Goodliffe
2024-08-26
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Add a foliage vertex array for just the location data
Dan Goodliffe
2024-08-26
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Include sizes of shadow box extents as uniforms to shaders
Dan Goodliffe
2024-08-26
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test-render loads all assets into gameState
Dan Goodliffe
2024-08-26
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Persist a single ShadowStenciller within ShadowMapper
Dan Goodliffe
2024-08-19
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Shuffle some GL state setting
Dan Goodliffe
2024-08-19
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Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
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Add updateStencil to Renderable interface
Dan Goodliffe
2024-08-18
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Populate GameState::assets in appropriate tests
Dan Goodliffe
2024-08-18
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Offset shaded position to reduce chance of self-shadowing
Dan Goodliffe
2024-08-18
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Replace low poly plants with the double sided version
Dan Goodliffe
2024-08-18
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Calculate centre and size of mesh, wrap it all in a Dimensions object
Dan Goodliffe
2024-08-11
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Use texture alpha in shadow stencil
Dan Goodliffe
2024-08-10
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Use mesh extents for shadow stencil extents
Dan Goodliffe
2024-08-10
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Calculate and store the extents of a mesh
Dan Goodliffe
2024-08-10
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Initial commit of basic shadow depth map creation
Dan Goodliffe
2024-08-10
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Fix texture usage via materials in shadows
Dan Goodliffe
2024-08-10
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Pull material detail function into a common file
Dan Goodliffe
2024-08-10
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Pull material lookup functions into a common file
Dan Goodliffe
2024-08-10
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Add a tree to the test render scene
Dan Goodliffe
2024-08-10
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Create standalone composed shader file and format it and the C++ code
Dan Goodliffe
2024-08-10
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Reduce the amount of unnecessary rebuilds on shader source changes
Dan Goodliffe
2024-08-10
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Simplify in/out in materialInterface
Dan Goodliffe
2024-08-10
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Apply StdTypeDefs for Texture
Dan Goodliffe
2024-08-10
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Add missing truthy/falsy operators to AnyPtr
Dan Goodliffe
2024-08-10
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Specific exception for shader compile error
Dan Goodliffe
2024-08-04
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Help exception class for lazy/cached message content
Dan Goodliffe
2024-08-04
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Split CheckShaderError into shader/program versions
Dan Goodliffe
2024-08-03
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Creating a program with no shaders is not valid
Dan Goodliffe
2024-07-20
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Build cpp parts of ImGui
Dan Goodliffe
2024-07-07
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Update Doxyfile, remove comments, exclude thirdparty dir
Dan Goodliffe
2024-07-07
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Simplify setup of uniform locations and containing programs
Dan Goodliffe
2024-07-07
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Add shadow shader which takes into account texture transparency
Dan Goodliffe
2024-07-07
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Merge branch 'imgui'
Dan Goodliffe
2024-07-07
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Replace deprecated GL_QUADS usage in text rendering
Dan Goodliffe
2024-07-06
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Fix up perf tests in light of window management changes
Dan Goodliffe
2024-07-05
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Re-add testHelpers.h
Dan Goodliffe
2024-07-02
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Psycho-rebased branch imgui on top of main
Dan Goodliffe
2024-07-02
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Build ImGui as a static library
Dan Goodliffe
2024-06-24
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Use shared installed libraries explicitly
Dan Goodliffe
2024-06-24
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Don't process input events which ImGui handled
Dan Goodliffe
2024-06-24
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