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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-18 16:05:05 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-18 16:05:05 +0100 |
commit | 1bbbdfe0d9e9e7a4e42241a2eb596b46ac02c65b (patch) | |
tree | 1791a51d47d4547b92317f68a6752a458a1542c1 | |
parent | Offset shaded position to reduce chance of self-shadowing (diff) | |
download | ilt-1bbbdfe0d9e9e7a4e42241a2eb596b46ac02c65b.tar.bz2 ilt-1bbbdfe0d9e9e7a4e42241a2eb596b46ac02c65b.tar.xz ilt-1bbbdfe0d9e9e7a4e42241a2eb596b46ac02c65b.zip |
Populate GameState::assets in appropriate tests
-rw-r--r-- | test/test-assetFactory.cpp | 3 | ||||
-rw-r--r-- | test/testRenderOutput.h | 2 |
2 files changed, 5 insertions, 0 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 1c2c417..0b5b278 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -97,6 +97,7 @@ BOOST_AUTO_TEST_CASE(brush47xml, *boost::unit_test::timeout(5)) { auto mf = AssetFactory::loadXML(RESDIR "/brush47.xml"); BOOST_REQUIRE(mf); + gameState.assets = mf->assets; BOOST_REQUIRE_GE(mf->shapes.size(), 6); BOOST_CHECK(mf->shapes.at("plane")); BOOST_CHECK(mf->shapes.at("cylinder")); @@ -126,6 +127,7 @@ BOOST_AUTO_TEST_CASE(foliage, *boost::unit_test::timeout(5)) { auto mf = AssetFactory::loadXML(RESDIR "/foliage.xml"); BOOST_REQUIRE(mf); + gameState.assets = mf->assets; auto tree_01_1 = mf->assets.at("Tree-01-1"); BOOST_REQUIRE(tree_01_1); auto tree_01_1_f = std::dynamic_pointer_cast<Foliage>(tree_01_1); @@ -144,6 +146,7 @@ BOOST_AUTO_TEST_CASE(lights, *boost::unit_test::timeout(5)) { auto mf = AssetFactory::loadXML(RESDIR "/lights.xml"); BOOST_REQUIRE(mf); + gameState.assets = mf->assets; auto rlight = mf->assets.at("r-light"); BOOST_REQUIRE(rlight); auto oldlamp = mf->assets.at("old-lamp"); diff --git a/test/testRenderOutput.h b/test/testRenderOutput.h index 056d029..79908b1 100644 --- a/test/testRenderOutput.h +++ b/test/testRenderOutput.h @@ -1,6 +1,7 @@ #pragma once #include "config/types.h" +#include "game/gamestate.h" #include "glArrays.h" #include <glm/vec2.hpp> #include <special_members.h> @@ -17,6 +18,7 @@ public: glFrameBuffer output; glRenderBuffer depth; glTexture outImage; + GameState gameState; }; template<TextureAbsCoord Size> class TestRenderOutputSize : public TestRenderOutput { |