index
:
I Like Trains
better-network
main
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Create mix-ins for handling asset and instance lights
HEAD
main
Dan Goodliffe
2026-04-03
*
Add light support to RailVehicleClass
Dan Goodliffe
2026-04-03
*
Add a test spot light to default scene
Dan Goodliffe
2026-04-03
*
Merge branch 'shared-locations'
Dan Goodliffe
2026-04-03
|
\
|
*
Fix direction of difference vector calculating railVehicle new position
Dan Goodliffe
2026-04-03
|
*
Move spot/point light persistence wrappers to assetFactory
Dan Goodliffe
2026-04-01
|
*
Have Renderable manage all instance lights
Dan Goodliffe
2026-04-01
|
*
Fix VertexArrayConfigurator with derived classes
Dan Goodliffe
2026-04-01
|
*
Add helper to Decompose a member pointer
Dan Goodliffe
2026-04-01
|
*
Helper to instantiate transient static values as required
Dan Goodliffe
2026-04-01
|
*
Move light vertex structs out
Dan Goodliffe
2026-03-31
|
*
Use a single buffer for the location/rotation data of all renderable objects
Dan Goodliffe
2026-03-31
|
*
Use uint32_t for indexes in InstanceVertices
Dan Goodliffe
2026-03-30
|
/
*
Use std::chrono for worldTime
Dan Goodliffe
2026-03-27
*
Add wrapper for ImGui::TextEx for any contiguous char range
Dan Goodliffe
2026-03-27
*
Improve calculations of the amount and colour of ambient and directional sun ...
Dan Goodliffe
2026-03-26
*
Improve light approximations in LightDirection
Dan Goodliffe
2026-03-26
*
Fix warnings in Environment:getSunPos
Dan Goodliffe
2026-03-26
*
Fix warnings in glAllocator.h
Dan Goodliffe
2026-03-26
*
glAllocator revamp
Dan Goodliffe
2026-03-15
*
Add missing algorithm include
Dan Goodliffe
2026-03-15
*
Avoid UB in calculating member offset
Dan Goodliffe
2026-03-15
*
Remove unused bits from gameMainSelector.cpp
Dan Goodliffe
2026-03-15
*
Expose Camera's aspect ratio
Dan Goodliffe
2026-03-15
*
Fix class/struct mix-up friending test case
Dan Goodliffe
2026-03-15
*
Bump ctre to latest
Dan Goodliffe
2026-03-15
*
Don't pass null to Texture constructor pixel data
Dan Goodliffe
2026-03-14
*
Shared VAO for all 3 parts of RailVehicleClass
Dan Goodliffe
2026-03-12
*
Reuse vertex array objects for common structures with DSA
Dan Goodliffe
2026-03-11
*
Add missing typename exporting base::value_type from InstanceVertices
Dan Goodliffe
2026-03-11
*
Sprinkling of glDebugScope in assets and render parts
Dan Goodliffe
2026-03-11
*
Split addAttribsFor away from requiring a buffer to bind
Dan Goodliffe
2026-03-11
*
Replace hacky m4 shader preprocessing with proper glslang version
Dan Goodliffe
2026-03-10
*
Refactor glMappedBufferWriter into a DSA wrapper for std::span
Dan Goodliffe
2026-03-10
*
Switch frame and render buffer to DSA helpers
Dan Goodliffe
2026-03-10
*
Switch to floating point, camera relative position buffer
Dan Goodliffe
2026-03-10
*
Specialise glTexture::savePosition
Dan Goodliffe
2026-03-09
*
Remove identifier naming lint comments, gl* is fine
Dan Goodliffe
2026-03-08
*
Move all low level texture operations to DSA helpers in glTexture
Dan Goodliffe
2026-03-08
*
Replace gl_traits glTexParameter with glTexture::parameter DSA wrapper
Dan Goodliffe
2026-03-07
*
Fix naming violations in Mesh
Dan Goodliffe
2026-03-07
*
Add glVertexArray useBuffer
Dan Goodliffe
2026-03-07
*
Don't create and then replace shadow and billboard textures
Dan Goodliffe
2026-03-07
*
Merge branch 'glalloc'
Dan Goodliffe
2026-03-07
|
\
|
*
Replace glContainer with glAllocator
Dan Goodliffe
2026-03-07
|
*
Remove VertexArrayObject and supporting non-DSA gl_traits helpers
Dan Goodliffe
2026-03-06
|
*
Replace use of VertexArrayObject with glVertexArray/glBuffer DSA versions
Dan Goodliffe
2026-03-06
|
*
Extend glVertexArray with VertexArrayConfigurator
Dan Goodliffe
2026-03-06
|
*
Replace generic glBuffer type alias with a full implementation
Dan Goodliffe
2026-03-06
|
*
Define SequentialCollection in terms of contiguous_range
Dan Goodliffe
2026-03-06
[next]