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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-20 19:23:58 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-10 18:08:27 +0100 |
commit | 4ae26db5ec12560ee2d76a1bdc78b34a45c7442a (patch) | |
tree | 01d9ac9ef41062af5e4f2d676abd3a5528020264 | |
parent | Add a tree to the test render scene (diff) | |
download | ilt-4ae26db5ec12560ee2d76a1bdc78b34a45c7442a.tar.bz2 ilt-4ae26db5ec12560ee2d76a1bdc78b34a45c7442a.tar.xz ilt-4ae26db5ec12560ee2d76a1bdc78b34a45c7442a.zip |
Pull material lookup functions into a common file
-rw-r--r-- | gfx/gl/shaders/material.fs | 34 | ||||
-rw-r--r-- | gfx/gl/shaders/materialCommon.glsl | 35 |
2 files changed, 36 insertions, 33 deletions
diff --git a/gfx/gl/shaders/material.fs b/gfx/gl/shaders/material.fs index 5b93707..94ed024 100644 --- a/gfx/gl/shaders/material.fs +++ b/gfx/gl/shaders/material.fs @@ -3,39 +3,7 @@ include(`materialInterface.glsl') include(`materialOut.glsl') - -layout(binding = 0) uniform sampler2D texture0; - -float map(uint mapmode, float value) -{ - switch (mapmode) { - case 0u: // Repeat - return fract(value); - case 1u: // Clamp to edge - return clamp(0.0, 1.0, value); - case 2u: // Mirror - discard; - case 3u: // Decal - if (value != clamp(0.0, 1.0, value)) { - discard; - } - } - return 0; -} - -vec2 map(uvec2 mapmode, vec2 value) -{ - return vec2(map(mapmode.x, value.x), map(mapmode.y, value.y)); -} - -vec4 getTextureColour(MaterialDetail mat, vec2 uv) -{ - if (mat.textureSize.x > 0) { - const vec2 tSize = textureSize(texture0, 0); - uv = (mat.textureOrigin + mat.textureSize * map(mat.mapmode, uv)) / tSize; - } - return texture(texture0, uv); -} +include(`materialCommon.glsl') void main() diff --git a/gfx/gl/shaders/materialCommon.glsl b/gfx/gl/shaders/materialCommon.glsl new file mode 100644 index 0000000..a915ce3 --- /dev/null +++ b/gfx/gl/shaders/materialCommon.glsl @@ -0,0 +1,35 @@ +layout(binding = 0) uniform sampler2D texture0; + +float +map(uint mapmode, float value) +{ + switch (mapmode) { + case 0u: // Repeat + return fract(value); + case 1u: // Clamp to edge + return clamp(0.0, 1.0, value); + case 2u: // Mirror + discard; + case 3u: // Decal + if (value != clamp(0.0, 1.0, value)) { + discard; + } + } + return 0; +} + +vec2 +map(uvec2 mapmode, vec2 value) +{ + return vec2(map(mapmode.x, value.x), map(mapmode.y, value.y)); +} + +vec4 +getTextureColour(MaterialDetail mat, vec2 uv) +{ + if (mat.textureSize.x > 0) { + const vec2 tSize = textureSize(texture0, 0); + uv = (mat.textureOrigin + mat.textureSize * map(mat.mapmode, uv)) / tSize; + } + return texture(texture0, uv); +} |