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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-26 13:38:55 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-26 13:38:55 +0100 |
commit | c493369c5686fdd66175024444aca196cff54502 (patch) | |
tree | 33528fba72eecf890582ad3182a289da0a5f36c3 | |
parent | test-render loads all assets into gameState (diff) | |
download | ilt-c493369c5686fdd66175024444aca196cff54502.tar.bz2 ilt-c493369c5686fdd66175024444aca196cff54502.tar.xz ilt-c493369c5686fdd66175024444aca196cff54502.zip |
Include sizes of shadow box extents as uniforms to shaders
-rw-r--r-- | gfx/gl/shadowMapper.cpp | 16 | ||||
-rw-r--r-- | gfx/gl/shadowMapper.h | 5 |
2 files changed, 15 insertions, 6 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index d9dd24f..55167e5 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -95,23 +95,28 @@ ShadowMapper::update(const SceneProvider & scene, const Direction3D & dir, const const auto lightViewPoint = camera.getPosition(); const auto bandViewExtents = getBandViewExtents(camera, lightViewDir); Definitions out; + Sizes sizes; std::transform(bandViewExtents.begin(), std::prev(bandViewExtents.end()), std::next(bandViewExtents.begin()), std::back_inserter(out), - [bands = bandViewExtents.size() - 2, &lightViewDir](const auto & near, const auto & far) mutable { + [bands = bandViewExtents.size() - 2, &lightViewDir, &sizes](const auto & near, const auto & far) mutable { const auto extents_minmax = [extents = std::span {near.begin(), far.end()}](auto && comp) { const auto mm = std::minmax_element(extents.begin(), extents.end(), comp); return std::make_pair(comp.get(*mm.first), comp.get(*mm.second)); }; + const std::array extents + = {extents_minmax(CompareBy {0}), extents_minmax(CompareBy {1}), extents_minmax(CompareBy {2})}; const auto lightProjection = [](const auto & x, const auto & y, const auto & z) { return glm::ortho(x.first, x.second, y.first, y.second, -z.second, -z.first); - }(extents_minmax(CompareBy {0}), extents_minmax(CompareBy {1}), extents_minmax(CompareBy {2})); + }(extents[0], extents[1], extents[2]); + sizes.emplace_back(extents[0].second - extents[0].first, extents[1].second - extents[1].first, + extents[2].second - extents[2].first); return lightProjection * lightViewDir; }); for (const auto p : std::initializer_list<const ShadowProgram *> { &landmess, &dynamicPoint, &dynamicPointInst, &dynamicPointInstWithTextures}) { - p->setView(out, lightViewPoint); + p->setView(out, sizes, lightViewPoint); } scene.shadows(*this); @@ -128,12 +133,13 @@ ShadowMapper::ShadowProgram::ShadowProgram(const Shader & vs, const Shader & gs, } void -ShadowMapper::ShadowProgram::setView( - const std::span<const glm::mat4> viewProjection, const GlobalPosition3D viewPoint) const +ShadowMapper::ShadowProgram::setView(const std::span<const glm::mat4x4> viewProjection, + const std::span<const RelativePosition3D> sizes, const GlobalPosition3D viewPoint) const { use(); glUniform(viewPointLoc, viewPoint); glUniform(viewProjectionLoc, viewProjection); + glUniform(sizesLoc, sizes); glUniform(viewProjectionsLoc, static_cast<GLint>(viewProjection.size())); } diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index 280a0cd..19c3d23 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -19,6 +19,7 @@ public: static constexpr std::size_t SHADOW_BANDS {4}; using Definitions = std::vector<glm::mat4x4>; + using Sizes = std::vector<RelativePosition3D>; [[nodiscard]] Definitions update(const SceneProvider &, const Direction3D & direction, const Camera &) const; @@ -27,12 +28,14 @@ public: explicit ShadowProgram(const Shader & vs); explicit ShadowProgram(const Shader & vs, const Shader & gs, const Shader & fs); - void setView(const std::span<const glm::mat4>, const GlobalPosition3D) const; + void setView(const std::span<const glm::mat4x4>, const std::span<const RelativePosition3D>, + const GlobalPosition3D) const; void use() const; private: RequiredUniformLocation viewProjectionLoc {*this, "viewProjection"}; RequiredUniformLocation viewProjectionsLoc {*this, "viewProjections"}; + UniformLocation sizesLoc {*this, "sizes"}; RequiredUniformLocation viewPointLoc {*this, "viewPoint"}; }; |