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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-04 17:07:58 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-04 17:07:58 +0000
commit582ac127f763f512c45f35e17b768487e3b51796 (patch)
tree4b67659fd1a0906649c1f83570ab9cbb30194f75 /ui/gameMainWindow.cpp
parentReformat test source (diff)
downloadilt-582ac127f763f512c45f35e17b768487e3b51796.tar.bz2
ilt-582ac127f763f512c45f35e17b768487e3b51796.tar.xz
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Rename TerrainMesh to GeoData to drop inplace
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r--ui/gameMainWindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index c35c9c6..6981c54 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -31,7 +31,7 @@ public:
GameMainWindow::GameMainWindow(size_t w, size_t h) :
Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {Window::size, 0}
{
- uiComponents.create<ManualCameraController>(glm::vec2 {-1150, -1150});
+ uiComponents.create<ManualCameraController>(glm::vec2 {315000, 495000});
auto gms = uiComponents.create<GameMainSelector>(&camera, glm::vec2 {w, h});
uiComponents.create<GameMainToolbar>(gms.get());
}