diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-04 17:07:58 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-04 17:07:58 +0000 |
commit | 582ac127f763f512c45f35e17b768487e3b51796 (patch) | |
tree | 4b67659fd1a0906649c1f83570ab9cbb30194f75 /ui | |
parent | Reformat test source (diff) | |
download | ilt-582ac127f763f512c45f35e17b768487e3b51796.tar.bz2 ilt-582ac127f763f512c45f35e17b768487e3b51796.tar.xz ilt-582ac127f763f512c45f35e17b768487e3b51796.zip |
Rename TerrainMesh to GeoData to drop inplace
Diffstat (limited to 'ui')
-rw-r--r-- | ui/gameMainWindow.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index c35c9c6..6981c54 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -31,7 +31,7 @@ public: GameMainWindow::GameMainWindow(size_t w, size_t h) : Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {Window::size, 0} { - uiComponents.create<ManualCameraController>(glm::vec2 {-1150, -1150}); + uiComponents.create<ManualCameraController>(glm::vec2 {315000, 495000}); auto gms = uiComponents.create<GameMainSelector>(&camera, glm::vec2 {w, h}); uiComponents.create<GameMainToolbar>(gms.get()); } |