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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-13 14:43:20 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-14 23:46:14 +0000
commit5b854f135a4bf38ce993cc567461bf204894fb44 (patch)
tree23c3a2d7e215923d8fef821ebb9b47438681b8cf /ui/gameMainWindow.cpp
parentPass flags to Window constructor (diff)
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Pass the output framebuffer id to scene renderer
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r--ui/gameMainWindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index b6e0075..dfb51e9 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -30,7 +30,7 @@ public:
};
GameMainWindow::GameMainWindow(size_t w, size_t h) :
- Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {size}, camera {{-1250.0F, -1250.0F, 35.0F}, quarter_pi, rdiv(w, h),
+ Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {size, 0}, camera {{-1250.0F, -1250.0F, 35.0F}, quarter_pi, rdiv(w, h),
0.1F, 10000.0F}
{
uiComponents.create<ManualCameraController>(glm::vec2 {-1150, -1150});