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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-06 20:48:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-07 01:02:02 +0000
commit2f8d7643d03f39fa848576692264d0fe3a37ed91 (patch)
treef4578e2ce3020c04a206f9eb0bc02587de5b3d6a /ui/gameMainWindow.cpp
parentDon't request a specific OpenGL version, just check we get something sufficie... (diff)
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Reformat with new clang-format
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r--ui/gameMainWindow.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index c35c9c6..b94accd 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -48,6 +48,7 @@ GameMainWindow::render() const
SceneRenderer::render(*this);
Window::render();
}
+
void
GameMainWindow::content(const SceneShader & shader) const
{
@@ -59,17 +60,20 @@ GameMainWindow::content(const SceneShader & shader) const
gameState->world.apply<Renderable>(&Renderable::render, shader);
uiComponents.apply<WorldOverlay>(&WorldOverlay::render, shader);
}
+
void
GameMainWindow::environment(const SceneShader & s, const SceneRenderer & r) const
{
// default for now
SceneProvider::environment(s, r);
}
+
void
GameMainWindow::lights(const SceneShader & shader) const
{
gameState->world.apply<Renderable>(&Renderable::lights, shader);
}
+
void
GameMainWindow::shadows(const ShadowMapper & shadowMapper) const
{