Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
* | Update shaders to use material to conditionally lookup sub-texture in the atlas | Dan Goodliffe | 2023-04-13 |
* | Move the vertex/fragment shader interface for materials into an include | Dan Goodliffe | 2023-04-11 |
* | Move lots of common glsl interface to include files | Dan Goodliffe | 2023-04-11 |
* | Support for model colours mixed with textures | Dan Goodliffe | 2023-02-24 |
* | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
* | Set v330 core on world shaders | Dan Goodliffe | 2022-10-30 |
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
* | dos2unix shader sources | Dan Goodliffe | 2021-02-20 |
* | Remove spare bits from shaders and tidy up | Dan Goodliffe | 2021-02-20 |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |