index
:
I Like Trains
main
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
Commit message (
Expand
)
Author
Age
*
Basic soft shadows
HEAD
main
Dan Goodliffe
10 days
*
Improve sun illumination based on angular size and astronomical twilight
Dan Goodliffe
12 days
*
Merge branch 'billboard-shadows'
Dan Goodliffe
2024-10-22
|
\
|
*
Further template maths functions
Dan Goodliffe
2024-10-21
|
*
Move lots of maths helpers to inline, constexpr, templates
Dan Goodliffe
2024-10-20
|
*
Misc readability fixes
Dan Goodliffe
2024-10-17
|
*
Re-express viewProjections calculations as a fold expression
Dan Goodliffe
2024-10-17
|
*
Remove magic number for stencil view angles
Dan Goodliffe
2024-10-17
|
*
Don't assume size of stencil texture
Dan Goodliffe
2024-10-17
|
*
Texture::getSize helper can be public
Dan Goodliffe
2024-10-17
|
*
Better shadowBands sizes
Dan Goodliffe
2024-10-17
|
*
Generate stencils as views offset from light direction
Dan Goodliffe
2024-10-10
|
*
Use foliage yaw rotation to select shadow stencil layer
Dan Goodliffe
2024-10-10
|
*
Include foliage yaw rotation in vertex, pass through instead of whole model r...
Dan Goodliffe
2024-10-10
|
*
Fix stencil shadow depth offset
Dan Goodliffe
2024-10-10
|
*
Use LightDirection for calculating/passing all light dir components
Dan Goodliffe
2024-10-06
|
*
Add LightDirection class
Dan Goodliffe
2024-10-05
|
*
Populate all layers of shadow stencil with view from all around
Dan Goodliffe
2024-09-07
|
*
Populate all layers of the stencil texture
Dan Goodliffe
2024-09-03
|
*
Update stencil texture to 2d array
Dan Goodliffe
2024-09-02
|
*
Update Texture::getSize and ::size to account for the third texture dimension
Dan Goodliffe
2024-09-02
|
*
Extend depth of shadow box 10m to allow for depth offsets and clamp stencil t...
Dan Goodliffe
2024-09-01
|
*
Initial cut of shadow map creation with support for billboard shadows
Dan Goodliffe
2024-08-28
|
*
Set stencil texture min/mag filters
Dan Goodliffe
2024-08-26
|
*
Add helper to test if a uniform was found
Dan Goodliffe
2024-08-26
|
*
Include sizes of shadow box extents as uniforms to shaders
Dan Goodliffe
2024-08-26
|
*
Persist a single ShadowStenciller within ShadowMapper
Dan Goodliffe
2024-08-19
|
*
Shuffle some GL state setting
Dan Goodliffe
2024-08-19
|
*
Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
|
*
Add updateStencil to Renderable interface
Dan Goodliffe
2024-08-18
|
*
Offset shaded position to reduce chance of self-shadowing
Dan Goodliffe
2024-08-18
|
*
Calculate centre and size of mesh, wrap it all in a Dimensions object
Dan Goodliffe
2024-08-11
|
*
Use texture alpha in shadow stencil
Dan Goodliffe
2024-08-10
|
*
Use mesh extents for shadow stencil extents
Dan Goodliffe
2024-08-10
|
*
Calculate and store the extents of a mesh
Dan Goodliffe
2024-08-10
|
*
Initial commit of basic shadow depth map creation
Dan Goodliffe
2024-08-10
*
|
Bump to CTRE to v3.9.0-1-gacb2f4d to fix compilation with clang 19
Dan Goodliffe
2024-10-22
*
|
Offset shaded position to reduce chance of self-shadowing
Dan Goodliffe
2024-08-18
|
/
*
Fix texture usage via materials in shadows
Dan Goodliffe
2024-08-10
*
Pull material detail function into a common file
Dan Goodliffe
2024-08-10
*
Pull material lookup functions into a common file
Dan Goodliffe
2024-08-10
*
Simplify in/out in materialInterface
Dan Goodliffe
2024-08-10
*
Apply StdTypeDefs for Texture
Dan Goodliffe
2024-08-10
*
Specific exception for shader compile error
Dan Goodliffe
2024-08-04
*
Split CheckShaderError into shader/program versions
Dan Goodliffe
2024-08-03
*
Creating a program with no shaders is not valid
Dan Goodliffe
2024-07-20
*
Simplify setup of uniform locations and containing programs
Dan Goodliffe
2024-07-07
*
Add shadow shader which takes into account texture transparency
Dan Goodliffe
2024-07-07
*
Psycho-rebased branch imgui on top of main
Dan Goodliffe
2024-07-02
|
\
|
*
First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
[next]