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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-11 02:23:59 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-11 02:45:48 +0000 |
| commit | 420604efafdacc89ff38d3fb5dbdec3c4b30767f (patch) | |
| tree | f6ee1b8bcc5d045cd8ccb6928ba08bd4f7a511a8 /gfx | |
| parent | Split addAttribsFor away from requiring a buffer to bind (diff) | |
| download | ilt-420604efafdacc89ff38d3fb5dbdec3c4b30767f.tar.bz2 ilt-420604efafdacc89ff38d3fb5dbdec3c4b30767f.tar.xz ilt-420604efafdacc89ff38d3fb5dbdec3c4b30767f.zip | |
Sprinkling of glDebugScope in assets and render parts
Diffstat (limited to 'gfx')
| -rw-r--r-- | gfx/gl/shadowStenciller.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/shadowStenciller.cpp b/gfx/gl/shadowStenciller.cpp index 9d43fdc..77ce309 100644 --- a/gfx/gl/shadowStenciller.cpp +++ b/gfx/gl/shadowStenciller.cpp @@ -39,6 +39,7 @@ ShadowStenciller::getLightDirection() const void ShadowStenciller::configureStencilTexture(glTexture<GL_TEXTURE_2D_ARRAY> & stencil, ImageDimensions size) { + glDebugScope _ {0}; glPixelStorei(GL_UNPACK_ALIGNMENT, 1); stencil.storage(1, GL_DEPTH_COMPONENT16, size || STENCIL_ANGLES<GLsizei>); stencil.parameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
