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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-02-24 19:29:27 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-02-24 19:29:27 +0000 |
commit | 2c6257a4460de7b0c75723aebf96cf265e078530 (patch) | |
tree | f1abacfc6f64b5718a7ef6398001655f0103bf04 /gfx/gl/shaders/landmassShader.vs | |
parent | Fixed up vector operator+ element (diff) | |
download | ilt-2c6257a4460de7b0c75723aebf96cf265e078530.tar.bz2 ilt-2c6257a4460de7b0c75723aebf96cf265e078530.tar.xz ilt-2c6257a4460de7b0c75723aebf96cf265e078530.zip |
Support for model colours mixed with textures
Diffstat (limited to 'gfx/gl/shaders/landmassShader.vs')
-rw-r--r-- | gfx/gl/shaders/landmassShader.vs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/gfx/gl/shaders/landmassShader.vs b/gfx/gl/shaders/landmassShader.vs index 6bf39b0..30c4ef4 100644 --- a/gfx/gl/shaders/landmassShader.vs +++ b/gfx/gl/shaders/landmassShader.vs @@ -3,10 +3,12 @@ in vec3 position; in vec2 texCoord; in vec3 normal; +in vec4 colour; out vec3 FragPos; out vec2 TexCoords; out vec3 Normal; +out vec4 Colour; uniform mat4 viewProjection; @@ -16,6 +18,7 @@ main() FragPos = position; TexCoords = texCoord; Normal = normal; + Colour = colour; gl_Position = viewProjection * vec4(position, 1.0); } |