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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-20 13:51:54 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-20 13:59:46 +0000
commit7889392ad37213dc7419fb2423052b342e38de5b (patch)
tree87686b8b81cc9be715eefd3af3d80b28bb1584a6 /gfx/gl/shaders/landmassShader.vs
parentRemove now redundent Shader::Source class (diff)
downloadilt-7889392ad37213dc7419fb2423052b342e38de5b.tar.bz2
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dos2unix shader sources
Diffstat (limited to 'gfx/gl/shaders/landmassShader.vs')
-rw-r--r--gfx/gl/shaders/landmassShader.vs38
1 files changed, 19 insertions, 19 deletions
diff --git a/gfx/gl/shaders/landmassShader.vs b/gfx/gl/shaders/landmassShader.vs
index dc92e95..44eed39 100644
--- a/gfx/gl/shaders/landmassShader.vs
+++ b/gfx/gl/shaders/landmassShader.vs
@@ -1,19 +1,19 @@
-#version 130
-
-in vec3 position;
-in vec2 texCoord;
-in vec3 normal;
-
-out vec2 texCoord0;
-out vec3 normal0;
-out float height;
-
-uniform mat4 viewProjection;
-
-void main()
-{
- gl_Position = viewProjection * vec4(position, 1.0);
- texCoord0 = texCoord;
- normal0 = normal;
- height = position.y;
-}
+#version 130
+
+in vec3 position;
+in vec2 texCoord;
+in vec3 normal;
+
+out vec2 texCoord0;
+out vec3 normal0;
+out float height;
+
+uniform mat4 viewProjection;
+
+void main()
+{
+ gl_Position = viewProjection * vec4(position, 1.0);
+ texCoord0 = texCoord;
+ normal0 = normal;
+ height = position.y;
+}