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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-13 02:15:41 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-13 02:15:41 +0100
commitf16a7df6135262c91fee2a2f6c46ad2f3caa7157 (patch)
tree29b5c52e1609d8df8a89a70f98503ae51fccf4e0 /gfx/gl/shaders/landmassShader.vs
parentAdd material field to vertex and configure it in mesh (diff)
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Update shaders to use material to conditionally lookup sub-texture in the atlas
Diffstat (limited to 'gfx/gl/shaders/landmassShader.vs')
-rw-r--r--gfx/gl/shaders/landmassShader.vs1
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/shaders/landmassShader.vs b/gfx/gl/shaders/landmassShader.vs
index cabe39f..0cc8153 100644
--- a/gfx/gl/shaders/landmassShader.vs
+++ b/gfx/gl/shaders/landmassShader.vs
@@ -12,6 +12,7 @@ main()
TexCoords = texCoord;
Normal = normal;
Colour = colour;
+ Material = material;
gl_Position = viewProjection * vec4(position, 1.0);
}