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authorDan Goodliffe <dan@randomdan.homeip.net>2021-11-16 00:07:48 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-11-16 00:07:48 +0000
commitb7fadd730a78671a0eaf55c36df24c04661ef2c3 (patch)
treea9d5bce62b3c6e42008d7e0f637665aa97b73764 /gfx/gl/shaders/landmassShader.vs
parentDon't write null value for pointers (diff)
downloadilt-b7fadd730a78671a0eaf55c36df24c04661ef2c3.tar.bz2
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Swap y,z axis
This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
Diffstat (limited to 'gfx/gl/shaders/landmassShader.vs')
-rw-r--r--gfx/gl/shaders/landmassShader.vs2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/landmassShader.vs b/gfx/gl/shaders/landmassShader.vs
index 44eed39..94d819d 100644
--- a/gfx/gl/shaders/landmassShader.vs
+++ b/gfx/gl/shaders/landmassShader.vs
@@ -15,5 +15,5 @@ void main()
gl_Position = viewProjection * vec4(position, 1.0);
texCoord0 = texCoord;
normal0 = normal;
- height = position.y;
+ height = position.z;
}