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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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shadowMapper.h
Commit message (
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Author
Age
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Custom vertex, vertex shader and fragment shader for landmass
Dan Goodliffe
2024-04-16
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Remove the complications from previously storing several shadow maps in the t...
Dan Goodliffe
2024-01-30
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Set shadow program uniforms all in one function, merge setting of view projec...
Dan Goodliffe
2024-01-29
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Merge common parts of shadow programs into a base class
Dan Goodliffe
2024-01-29
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Geometry shader for single pass shadow maps
Dan Goodliffe
2024-01-28
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Set light view point uniform once
Dan Goodliffe
2024-01-27
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Remove the static texture cache
Dan Goodliffe
2024-01-25
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Remove legacy Position types from shadowMapper
Dan Goodliffe
2024-01-01
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Set the viewPoint uniform in shadow shaders
Dan Goodliffe
2023-12-03
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Send position and rotation matrix to GPU separately in shadowmapper dynamic
Dan Goodliffe
2023-11-25
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WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
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DynamicPoint shadow render now supports updating the position without calling...
Dan Goodliffe
2023-03-04
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Tidy shadow map creation
Dan Goodliffe
2023-01-07
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Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
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Add missing explicit on constructors
Dan Goodliffe
2022-12-29
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Generate 4 bands of shadow maps
Dan Goodliffe
2022-12-28
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Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
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Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
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First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
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Explicit ShadowMapper size only, no default
Dan Goodliffe
2022-12-04
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Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03