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path: root/gfx/gl/shadowMapper.h
Commit message (Expand)AuthorAge
* Custom vertex, vertex shader and fragment shader for landmassDan Goodliffe2024-04-16
* Remove the complications from previously storing several shadow maps in the t...Dan Goodliffe2024-01-30
* Set shadow program uniforms all in one function, merge setting of view projec...Dan Goodliffe2024-01-29
* Merge common parts of shadow programs into a base classDan Goodliffe2024-01-29
* Geometry shader for single pass shadow mapsDan Goodliffe2024-01-28
* Set light view point uniform onceDan Goodliffe2024-01-27
* Remove the static texture cacheDan Goodliffe2024-01-25
* Remove legacy Position types from shadowMapperDan Goodliffe2024-01-01
* Set the viewPoint uniform in shadow shadersDan Goodliffe2023-12-03
* Send position and rotation matrix to GPU separately in shadowmapper dynamicDan Goodliffe2023-11-25
* WIP typedefing just about everything elseDan Goodliffe2023-11-09
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
* Reformat with new clang-formatDan Goodliffe2023-11-07
* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
* DynamicPoint shadow render now supports updating the position without calling...Dan Goodliffe2023-03-04
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Tidy shadow map creationDan Goodliffe2023-01-07
* Only generate the first N shadow maps which are usefulDan Goodliffe2023-01-07
* Add missing explicit on constructorsDan Goodliffe2022-12-29
* Generate 4 bands of shadow mapsDan Goodliffe2022-12-28
* Generate a single shadow band and region definitionDan Goodliffe2022-12-28
* Initial support for multiple shadow maps in the same textureDan Goodliffe2022-12-28
* First cut of view scope shadow mapper viewDan Goodliffe2022-12-18
* Explicit ShadowMapper size only, no defaultDan Goodliffe2022-12-04
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03