| Commit message (Expand) | Author | Age |
* | Add helper to test if a uniform was found | Dan Goodliffe | 2024-08-26 |
* | Simplify setup of uniform locations and containing programs | Dan Goodliffe | 2024-07-07 |
* | Custom vertex, vertex shader and fragment shader for landmass | Dan Goodliffe | 2024-04-16 |
* | Single list of all shader programs | Dan Goodliffe | 2024-01-24 |
* | Bind the network profile in as uniforms | Dan Goodliffe | 2024-01-22 |
* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
* | Add traits wrapper for setting uniforms | Dan Goodliffe | 2024-01-14 |
* | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
* | Add model support for point lights | Dan Goodliffe | 2024-01-12 |
* | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
* | Simplify and 'fix' the wave cycle | Dan Goodliffe | 2024-01-01 |
* | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
* | Model positions as integers | Dan Goodliffe | 2023-11-25 |
* | Send position and rotation matrix to GPU separately in basic program | Dan Goodliffe | 2023-11-25 |
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
* | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Add basic instanced shader to those which get the viewProjection configured | Dan Goodliffe | 2023-04-19 |
* | Revamp how VertexArrayObject configures attributes and data | Dan Goodliffe | 2023-04-17 |
* | Fix up the way spotlight shader works | Dan Goodliffe | 2023-04-17 |
* | Add the dynamicPoint shader for instancing | Dan Goodliffe | 2023-04-15 |
* | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
* | Add rendering support for spot lights | Dan Goodliffe | 2023-01-05 |
* | Use VertexArrayObject for SceneShader::PointLight | Dan Goodliffe | 2023-01-02 |
* | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
* | Support setting a viewPort uniform for those shaders which need it | Dan Goodliffe | 2022-11-23 |
* | Rename setView to setViewProjection to avoid ambiguity | Dan Goodliffe | 2022-11-23 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |