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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-16 00:23:43 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-16 00:23:43 +0100 |
commit | 741bb027df58fd9f30f4d94cdaf2d6416e11e3ee (patch) | |
tree | 67a91f8c4f5394df90bf7ce149229bb85389749f /gfx/gl/sceneShader.cpp | |
parent | Create terrain vertices per surface type (diff) | |
download | ilt-741bb027df58fd9f30f4d94cdaf2d6416e11e3ee.tar.bz2 ilt-741bb027df58fd9f30f4d94cdaf2d6416e11e3ee.tar.xz ilt-741bb027df58fd9f30f4d94cdaf2d6416e11e3ee.zip |
Custom vertex, vertex shader and fragment shader for landmass
Handles global position type, colourBias for surface types
Diffstat (limited to 'gfx/gl/sceneShader.cpp')
-rw-r--r-- | gfx/gl/sceneShader.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index 2dd9612..985faa0 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -12,6 +12,7 @@ #include <gfx/gl/shaders/vs-dynamicPoint.h> #include <gfx/gl/shaders/vs-dynamicPointInst.h> #include <gfx/gl/shaders/vs-fixedPoint.h> +#include <gfx/gl/shaders/vs-landmass.h> #include <gfx/gl/shaders/vs-networkCurve.h> #include <gfx/gl/shaders/vs-networkStraight.h> #include <gfx/gl/shaders/vs-pointLight.h> @@ -33,7 +34,7 @@ SceneShader::allPrograms(auto member, auto &&... ps) const } SceneShader::SceneShader() : - basicInst {dynamicPointInst_vs, material_fs}, landmass {fixedPoint_vs, landmass_fs}, + basicInst {dynamicPointInst_vs, material_fs}, landmass {landmass_vs, landmass_fs}, absolute {fixedPoint_vs, material_fs}, spotLightInst {spotLight_vs, spotLight_gs, spotLight_fs}, pointLightInst {pointLight_vs, pointLight_gs, pointLight_fs}, networkStraight {networkStraight_vs, networkStraight_gs, network_fs}, |