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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-24 02:13:18 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-24 02:13:18 +0000
commit738754c684a1c2d736bae7940a52a9ee058e83e5 (patch)
tree1cb3e4e7da4caef32c13b8af39948e46dd11b27c /gfx/gl/sceneShader.cpp
parentMerge remote-tracking branch 'origin/instanced-networks' (diff)
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Single list of all shader programs
Pushes common stuff through a helper function
Diffstat (limited to 'gfx/gl/sceneShader.cpp')
-rw-r--r--gfx/gl/sceneShader.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp
index bc64a88..2dd9612 100644
--- a/gfx/gl/sceneShader.cpp
+++ b/gfx/gl/sceneShader.cpp
@@ -23,6 +23,15 @@
#include <location.h>
#include <maths.h>
+inline void
+SceneShader::allPrograms(auto member, auto &&... ps) const
+{
+ for (const auto & prog : std::initializer_list<const SceneProgram *> {&basic, &basicInst, &water, &landmass,
+ &absolute, &pointLightInst, &spotLightInst, &networkStraight, &networkCurve}) {
+ (prog->*member)(std::forward<decltype(ps)>(ps)...);
+ }
+}
+
SceneShader::SceneShader() :
basicInst {dynamicPointInst_vs, material_fs}, landmass {fixedPoint_vs, landmass_fs},
absolute {fixedPoint_vs, material_fs}, spotLightInst {spotLight_vs, spotLight_gs, spotLight_fs},
@@ -35,19 +44,13 @@ SceneShader::SceneShader() :
void
SceneShader::setViewProjection(const GlobalPosition3D & viewPoint, const glm::mat4 & viewProjection) const
{
- for (const auto & prog : std::initializer_list<const SceneProgram *> {&basic, &basicInst, &water, &landmass,
- &absolute, &pointLightInst, &spotLightInst, &networkStraight, &networkCurve}) {
- prog->setViewProjection(viewPoint, viewProjection);
- }
+ allPrograms(&SceneProgram::setViewProjection, viewPoint, viewProjection);
}
void
SceneShader::setViewPort(const ViewPort & viewPort) const
{
- for (const auto & prog : std::initializer_list<const SceneProgram *> {&basic, &basicInst, &water, &landmass,
- &absolute, &pointLightInst, &spotLightInst, &networkStraight, &networkCurve}) {
- prog->setViewPort(viewPort);
- }
+ allPrograms(&SceneProgram::setViewPort, viewPort);
}
void