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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-19 00:23:56 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-20 15:08:43 +0000 |
commit | c7af64b7061c59c987958d0830838f1c05caeb29 (patch) | |
tree | 8195696b2130eb6a2674c075416b15a352440b61 /gfx/gl/sceneShader.cpp | |
parent | Copy render vital link data to vertex buffer (diff) | |
download | ilt-c7af64b7061c59c987958d0830838f1c05caeb29.tar.bz2 ilt-c7af64b7061c59c987958d0830838f1c05caeb29.tar.xz ilt-c7af64b7061c59c987958d0830838f1c05caeb29.zip |
Render rail network using new shaders
Non-functional, totally unimplemented at this stage
Diffstat (limited to 'gfx/gl/sceneShader.cpp')
-rw-r--r-- | gfx/gl/sceneShader.cpp | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index 1b3b27c..146e642 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -1,14 +1,19 @@ #include "sceneShader.h" #include <gfx/gl/shaders/fs-landmass.h> #include <gfx/gl/shaders/fs-material.h> +#include <gfx/gl/shaders/fs-network.h> #include <gfx/gl/shaders/fs-pointLight.h> #include <gfx/gl/shaders/fs-spotLight.h> #include <gfx/gl/shaders/fs-water.h> +#include <gfx/gl/shaders/gs-networkCurve.h> +#include <gfx/gl/shaders/gs-networkStraight.h> #include <gfx/gl/shaders/gs-pointLight.h> #include <gfx/gl/shaders/gs-spotLight.h> #include <gfx/gl/shaders/vs-dynamicPoint.h> #include <gfx/gl/shaders/vs-dynamicPointInst.h> #include <gfx/gl/shaders/vs-fixedPoint.h> +#include <gfx/gl/shaders/vs-networkCurve.h> +#include <gfx/gl/shaders/vs-networkStraight.h> #include <gfx/gl/shaders/vs-pointLight.h> #include <gfx/gl/shaders/vs-spotLight.h> #include <gfx/gl/shaders/vs-water.h> @@ -21,15 +26,17 @@ SceneShader::SceneShader() : basicInst {dynamicPointInst_vs, material_fs}, landmass {fixedPoint_vs, landmass_fs}, absolute {fixedPoint_vs, material_fs}, spotLightInst {spotLight_vs, spotLight_gs, spotLight_fs}, - pointLightInst {pointLight_vs, pointLight_gs, pointLight_fs} + pointLightInst {pointLight_vs, pointLight_gs, pointLight_fs}, + networkStraight {networkStraight_vs, networkStraight_gs, network_fs}, + networkCurve {networkCurve_vs, networkCurve_gs, network_fs} { } void SceneShader::setViewProjection(const GlobalPosition3D & viewPoint, const glm::mat4 & viewProjection) const { - for (const auto & prog : std::initializer_list<const SceneProgram *> { - &basic, &basicInst, &water, &landmass, &absolute, &pointLightInst, &spotLightInst}) { + for (const auto & prog : std::initializer_list<const SceneProgram *> {&basic, &basicInst, &water, &landmass, + &absolute, &pointLightInst, &spotLightInst, &networkStraight, &networkCurve}) { prog->setViewProjection(viewPoint, viewProjection); } } @@ -37,8 +44,8 @@ SceneShader::setViewProjection(const GlobalPosition3D & viewPoint, const glm::ma void SceneShader::setViewPort(const ViewPort & viewPort) const { - for (const auto & prog : std::initializer_list<const SceneProgram *> { - &basic, &basicInst, &water, &landmass, &absolute, &pointLightInst, &spotLightInst}) { + for (const auto & prog : std::initializer_list<const SceneProgram *> {&basic, &basicInst, &water, &landmass, + &absolute, &pointLightInst, &spotLightInst, &networkStraight, &networkCurve}) { prog->setViewPort(viewPort); } } |