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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-13 19:45:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-13 19:45:54 +0000 |
commit | 8566e63b26f9e7ee809c03394743a0576c499378 (patch) | |
tree | cdcef5b698a224003ba54507dc24cbb27a57cbbe /gfx/gl/sceneShader.cpp | |
parent | Add glContainer::at override to update a single item (diff) | |
download | ilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.bz2 ilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.xz ilt-8566e63b26f9e7ee809c03394743a0576c499378.zip |
We only need 3x3 matrix for model rotation spec
Diffstat (limited to 'gfx/gl/sceneShader.cpp')
-rw-r--r-- | gfx/gl/sceneShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index 64bf171..dc77793 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -68,7 +68,7 @@ SceneShader::BasicProgram::BasicProgram() : void SceneShader::BasicProgram::setModel(Location const & location) const { - glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(rotate_ypr(location.rot))); + glUniformMatrix3fv(modelLoc, 1, GL_FALSE, glm::value_ptr(location.getRotationTransform())); glUniform3iv(modelPosLoc, 1, glm::value_ptr(location.pos)); } |