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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-26 13:55:32 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-26 13:59:57 +0100 |
commit | 10e0fee323e6277ba73ee1fc148417882bc381c3 (patch) | |
tree | 86d83581b6b39d3a5f2f11a420d35440106d41e5 /gfx/gl/sceneShader.cpp | |
parent | Add a foliage vertex array for just the location data (diff) | |
download | ilt-10e0fee323e6277ba73ee1fc148417882bc381c3.tar.bz2 ilt-10e0fee323e6277ba73ee1fc148417882bc381c3.tar.xz ilt-10e0fee323e6277ba73ee1fc148417882bc381c3.zip |
Add helper to test if a uniform was found
Diffstat (limited to 'gfx/gl/sceneShader.cpp')
-rw-r--r-- | gfx/gl/sceneShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index 4cbccb3..571538a 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -65,7 +65,7 @@ SceneShader::SceneProgram::setViewProjection(const GlobalPosition3D & viewPoint, void SceneShader::SceneProgram::setViewPort(const ViewPort & viewPort) const { - if (viewPortLoc >= 0) { + if (viewPortLoc) { glUseProgram(*this); glUniform(viewPortLoc, viewPort); } |