| Commit message (Expand) | Author | Age |
* | Split Terrain::generateMeshes into smaller functions | Dan Goodliffe | 2025-03-12 |
* | Pass a Frustum to shadow renderers | Dan Goodliffe | 2025-03-11 |
* | Template AxisAlignedBoundingBox on unit type | Dan Goodliffe | 2025-03-11 |
* | Current tile in frustum as we loop | Dan Goodliffe | 2025-03-11 |
* | Construct terrain tile AxisAlignedBoundingBox during mesh generation | Dan Goodliffe | 2025-03-11 |
* | Only render terrain tiles which are visible in the frustum | Dan Goodliffe | 2025-03-11 |
* | Pass frustum into render functions | Dan Goodliffe | 2025-03-07 |
* | Split meshes by surface and tile | Dan Goodliffe | 2025-02-26 |
* | Improve Terrain::generateMeshes performance | Dan Goodliffe | 2025-02-25 |
* | Replace mesh generation counter with afterChange event | Dan Goodliffe | 2025-02-10 |
* | Combine GeoData and Terrain class hierarchies | Dan Goodliffe | 2025-02-09 |
* | Update terrain meshes as required | Dan Goodliffe | 2024-12-22 |
* | Support regenerating the terrain mesh from updated geodata | Dan Goodliffe | 2024-10-27 |
* | Apply StdTypeDefs for Texture | Dan Goodliffe | 2024-08-10 |
* | Custom vertex, vertex shader and fragment shader for landmass | Dan Goodliffe | 2024-04-16 |
* | Split water from terrain | Dan Goodliffe | 2024-04-06 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Separate geographic data (GeoData) from its visual representation(s) (Terrain) | Dan Goodliffe | 2022-01-02 |
* | Move TickDuration to its own files | Dan Goodliffe | 2021-12-13 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
* | Split landmass and water textures | Dan Goodliffe | 2021-02-17 |
* | Split landmass and water meshes | Dan Goodliffe | 2021-02-17 |
* | Don't keep the terrain vertex and index vectors | Dan Goodliffe | 2021-02-17 |
* | Create terrain as collection of meshes | Dan Goodliffe | 2021-02-04 |
* | Basic support for loading a heightmap from an image | Dan Goodliffe | 2021-01-28 |
* | Split common terrain code out | Dan Goodliffe | 2021-01-28 |
* | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 |
* | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 |