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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-25 00:23:11 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-25 00:23:11 +0000 |
commit | f9962b0db5072870864a1f758687106139f740dc (patch) | |
tree | ae1b05395de5c07164151ef7fc7de202be19b9f0 /game/terrain.h | |
parent | Add VertexArrayObject::data for an external existing buffer (diff) | |
download | ilt-f9962b0db5072870864a1f758687106139f740dc.tar.bz2 ilt-f9962b0db5072870864a1f758687106139f740dc.tar.xz ilt-f9962b0db5072870864a1f758687106139f740dc.zip |
Creates mesh per surface based on a single buffer of all vertices and a collection of per surfuce indices.
Makes ColourBias a uniform instead of a vertex attribute.
Diffstat (limited to 'game/terrain.h')
-rw-r--r-- | game/terrain.h | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/game/terrain.h b/game/terrain.h index f0f9621..095b4ef 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -1,11 +1,9 @@ #pragma once #include "chronology.h" -#include "collection.h" #include "config/types.h" #include "game/worldobject.h" #include "geoData.h" -#include "gfx/models/mesh.h" #include "gfx/models/texture.h" #include "gfx/renderable.h" @@ -26,14 +24,20 @@ public: struct Vertex { GlobalPosition3D pos; Normal3D normal; - RGB colourBias; }; + void generateMeshes(); + private: void afterChange() override; - void generateMeshes(); - Collection<MeshT<Vertex>, false> meshes; + struct SurfaceArrayBuffer { + glVertexArray vertexArray; + glBuffer indicesBuffer; + GLsizei count; + }; + + glBuffer verticesBuffer; + std::multimap<const Surface *, SurfaceArrayBuffer> meshes; Texture::Ptr grass = std::make_shared<Texture>("grass.png"); - size_t geoGeneration {}; }; |