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#pragma once
#include "chronology.h"
#include "collection.h"
#include "config/types.h"
#include "game/worldobject.h"
#include "geoData.h"
#include "gfx/models/mesh.h"
#include "gfx/models/texture.h"
#include "gfx/renderable.h"
class SceneShader;
class Terrain : public GeoData, public WorldObject, public Renderable {
public:
template<typename... P> explicit Terrain(P &&... params) : GeoData {std::forward<P>(params)...}
{
generateMeshes();
}
void render(const SceneShader & shader) const override;
void shadows(const ShadowMapper &) const override;
void tick(TickDuration) override;
struct Vertex {
GlobalPosition3D pos;
Normal3D normal;
RGB colourBias;
};
private:
void afterChange() override;
void generateMeshes();
Collection<MeshT<Vertex>, false> meshes;
Texture::Ptr grass = std::make_shared<Texture>("grass.png");
size_t geoGeneration {};
};
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