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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-20 14:06:29 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-20 14:06:29 +0000
commitb77024de4351bcddee5c4781aa9fc031131f293b (patch)
treec51d7c8add4c450a0b6e980da88830fa53215171 /game/terrain.h
parentdos2unix shader sources (diff)
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Diffstat (limited to 'game/terrain.h')
-rw-r--r--game/terrain.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/terrain.h b/game/terrain.h
index 2cec963..979a8e0 100644
--- a/game/terrain.h
+++ b/game/terrain.h
@@ -2,9 +2,8 @@
#define TERRAIN_H
#include "collection.hpp"
-#include "worldobject.h"
+#include "game/worldobject.h"
#include <gfx/models/mesh.h>
-#include <gfx/models/vertex.hpp>
#include <gfx/renderable.h>
#include <memory>
#include <string>
@@ -12,6 +11,7 @@
class Shader;
class Texture;
+class Vertex;
class Terrain : public WorldObject, public Renderable {
public: