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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 14:06:29 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 14:06:29 +0000 |
commit | b77024de4351bcddee5c4781aa9fc031131f293b (patch) | |
tree | c51d7c8add4c450a0b6e980da88830fa53215171 /game | |
parent | dos2unix shader sources (diff) | |
download | ilt-b77024de4351bcddee5c4781aa9fc031131f293b.tar.bz2 ilt-b77024de4351bcddee5c4781aa9fc031131f293b.tar.xz ilt-b77024de4351bcddee5c4781aa9fc031131f293b.zip |
Pass linters
Diffstat (limited to 'game')
-rw-r--r-- | game/terrain.cpp | 2 | ||||
-rw-r--r-- | game/terrain.h | 4 | ||||
-rw-r--r-- | game/vehicles/railloco.cpp | 4 | ||||
-rw-r--r-- | game/vehicles/railloco.h | 7 | ||||
-rw-r--r-- | game/vehicles/vehicle.cpp | 1 | ||||
-rw-r--r-- | game/vehicles/vehicle.h | 2 |
6 files changed, 11 insertions, 9 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp index 20c06e8..44fd41d 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -1,6 +1,5 @@ #include "terrain.h" #include "gfx/models/texture.h" -#include <GL/glew.h> #include <cache.h> #include <cmath> #include <gfx/gl/shader.h> @@ -9,7 +8,6 @@ #include <gfx/models/mesh.h> #include <gfx/models/vertex.hpp> #include <glm/glm.hpp> -#include <maths.h> #include <random> #include <stb_image.h> diff --git a/game/terrain.h b/game/terrain.h index 2cec963..979a8e0 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -2,9 +2,8 @@ #define TERRAIN_H #include "collection.hpp" -#include "worldobject.h" +#include "game/worldobject.h" #include <gfx/models/mesh.h> -#include <gfx/models/vertex.hpp> #include <gfx/renderable.h> #include <memory> #include <string> @@ -12,6 +11,7 @@ class Shader; class Texture; +class Vertex; class Terrain : public WorldObject, public Renderable { public: diff --git a/game/vehicles/railloco.cpp b/game/vehicles/railloco.cpp index b47722e..6a43965 100644 --- a/game/vehicles/railloco.cpp +++ b/game/vehicles/railloco.cpp @@ -6,7 +6,9 @@ #include <algorithm> #include <array> #include <cache.h> +#include <filesystem> #include <glm/glm.hpp> +#include <iterator> #include <lib/resource.h> #include <maths.h> #include <memory> @@ -61,7 +63,7 @@ RailLoco::updateRailVehiclePosition(RailVehicle * w, float trailBy) const { const auto overhang {(w->length - w->wheelBase) / 2}; const auto & b1Pos = w->bogeys[0].location = getBogeyPosition(linkDist, trailBy += overhang); - const auto & b2Pos = w->bogeys[1].location = getBogeyPosition(linkDist, trailBy += wheelBase); + const auto & b2Pos = w->bogeys[1].location = getBogeyPosition(linkDist, trailBy + wheelBase); const auto diff = glm::normalize(b2Pos.GetPos() - b1Pos.GetPos()); w->location.GetPos() = (b1Pos.GetPos() + b2Pos.GetPos()) / 2.F; w->location.GetRot() = {-vector_pitch(diff), vector_yaw(diff), 0}; diff --git a/game/vehicles/railloco.h b/game/vehicles/railloco.h index 0d0425a..df5f970 100644 --- a/game/vehicles/railloco.h +++ b/game/vehicles/railloco.h @@ -1,11 +1,14 @@ #include "game/network/link.h" #include "game/vehicles/vehicle.h" #include "game/worldobject.h" +#include "gfx/gl/transform.h" #include "gfx/models/mesh.h" +#include <array> #include <memory> -#include <string> #include <vector> +class Shader; + class Texture; class RailVehicle : public Vehicle { public: @@ -42,7 +45,7 @@ public: private: void move(TickDuration dur); - Transform getBogeyPosition(float linkDist, float dist) const; + [[nodiscard]] Transform getBogeyPosition(float linkDist, float dist) const; void updateRailVehiclePosition(RailVehicle *, float trailBy) const; void updateWagons() const; }; diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp index b9d10bc..26e33d4 100644 --- a/game/vehicles/vehicle.cpp +++ b/game/vehicles/vehicle.cpp @@ -1,6 +1,5 @@ #include "vehicle.h" #include "game/network/link.h" -#include <array> #include <memory> #include <utility> diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h index bbfa6ea..228f15a 100644 --- a/game/vehicles/vehicle.h +++ b/game/vehicles/vehicle.h @@ -1,11 +1,11 @@ #ifndef VEHICLE_H #define VEHICLE_H +#include "gfx/gl/transform.h" #include <game/network/link.h> #include <game/worldobject.h> #include <gfx/renderable.h> #include <memory> -#include <string> #include <utility> #include <vector> |