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-rw-r--r--game/terrain.cpp2
-rw-r--r--game/terrain.h4
-rw-r--r--game/vehicles/railloco.cpp4
-rw-r--r--game/vehicles/railloco.h7
-rw-r--r--game/vehicles/vehicle.cpp1
-rw-r--r--game/vehicles/vehicle.h2
-rw-r--r--gfx/followCameraController.cpp1
-rw-r--r--gfx/gl/shader.cpp1
-rw-r--r--gfx/manualCameraController.cpp1
-rw-r--r--gfx/models/mesh.cpp6
-rw-r--r--gfx/models/mesh.h7
-rw-r--r--gfx/models/obj.impl.cpp6
-rw-r--r--test/test-obj.cpp1
-rw-r--r--utility/embed-glsl.cpp.m43
14 files changed, 23 insertions, 23 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp
index 20c06e8..44fd41d 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -1,6 +1,5 @@
#include "terrain.h"
#include "gfx/models/texture.h"
-#include <GL/glew.h>
#include <cache.h>
#include <cmath>
#include <gfx/gl/shader.h>
@@ -9,7 +8,6 @@
#include <gfx/models/mesh.h>
#include <gfx/models/vertex.hpp>
#include <glm/glm.hpp>
-#include <maths.h>
#include <random>
#include <stb_image.h>
diff --git a/game/terrain.h b/game/terrain.h
index 2cec963..979a8e0 100644
--- a/game/terrain.h
+++ b/game/terrain.h
@@ -2,9 +2,8 @@
#define TERRAIN_H
#include "collection.hpp"
-#include "worldobject.h"
+#include "game/worldobject.h"
#include <gfx/models/mesh.h>
-#include <gfx/models/vertex.hpp>
#include <gfx/renderable.h>
#include <memory>
#include <string>
@@ -12,6 +11,7 @@
class Shader;
class Texture;
+class Vertex;
class Terrain : public WorldObject, public Renderable {
public:
diff --git a/game/vehicles/railloco.cpp b/game/vehicles/railloco.cpp
index b47722e..6a43965 100644
--- a/game/vehicles/railloco.cpp
+++ b/game/vehicles/railloco.cpp
@@ -6,7 +6,9 @@
#include <algorithm>
#include <array>
#include <cache.h>
+#include <filesystem>
#include <glm/glm.hpp>
+#include <iterator>
#include <lib/resource.h>
#include <maths.h>
#include <memory>
@@ -61,7 +63,7 @@ RailLoco::updateRailVehiclePosition(RailVehicle * w, float trailBy) const
{
const auto overhang {(w->length - w->wheelBase) / 2};
const auto & b1Pos = w->bogeys[0].location = getBogeyPosition(linkDist, trailBy += overhang);
- const auto & b2Pos = w->bogeys[1].location = getBogeyPosition(linkDist, trailBy += wheelBase);
+ const auto & b2Pos = w->bogeys[1].location = getBogeyPosition(linkDist, trailBy + wheelBase);
const auto diff = glm::normalize(b2Pos.GetPos() - b1Pos.GetPos());
w->location.GetPos() = (b1Pos.GetPos() + b2Pos.GetPos()) / 2.F;
w->location.GetRot() = {-vector_pitch(diff), vector_yaw(diff), 0};
diff --git a/game/vehicles/railloco.h b/game/vehicles/railloco.h
index 0d0425a..df5f970 100644
--- a/game/vehicles/railloco.h
+++ b/game/vehicles/railloco.h
@@ -1,11 +1,14 @@
#include "game/network/link.h"
#include "game/vehicles/vehicle.h"
#include "game/worldobject.h"
+#include "gfx/gl/transform.h"
#include "gfx/models/mesh.h"
+#include <array>
#include <memory>
-#include <string>
#include <vector>
+class Shader;
+
class Texture;
class RailVehicle : public Vehicle {
public:
@@ -42,7 +45,7 @@ public:
private:
void move(TickDuration dur);
- Transform getBogeyPosition(float linkDist, float dist) const;
+ [[nodiscard]] Transform getBogeyPosition(float linkDist, float dist) const;
void updateRailVehiclePosition(RailVehicle *, float trailBy) const;
void updateWagons() const;
};
diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp
index b9d10bc..26e33d4 100644
--- a/game/vehicles/vehicle.cpp
+++ b/game/vehicles/vehicle.cpp
@@ -1,6 +1,5 @@
#include "vehicle.h"
#include "game/network/link.h"
-#include <array>
#include <memory>
#include <utility>
diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h
index bbfa6ea..228f15a 100644
--- a/game/vehicles/vehicle.h
+++ b/game/vehicles/vehicle.h
@@ -1,11 +1,11 @@
#ifndef VEHICLE_H
#define VEHICLE_H
+#include "gfx/gl/transform.h"
#include <game/network/link.h>
#include <game/worldobject.h>
#include <gfx/renderable.h>
#include <memory>
-#include <string>
#include <utility>
#include <vector>
diff --git a/gfx/followCameraController.cpp b/gfx/followCameraController.cpp
index 25a64e4..1a5a5d3 100644
--- a/gfx/followCameraController.cpp
+++ b/gfx/followCameraController.cpp
@@ -2,7 +2,6 @@
#include "game/vehicles/vehicle.h"
#include "gfx/gl/transform.h"
#include <gfx/gl/camera.h>
-#include <gfx/gl/shader.h>
#include <glm/glm.hpp>
#include <maths.h>
#include <memory>
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp
index d4cb747..f30af5c 100644
--- a/gfx/gl/shader.cpp
+++ b/gfx/gl/shader.cpp
@@ -1,4 +1,5 @@
#include "shader.h"
+#include "gfx/gl/shader-source.h"
#include <array>
#include <gfx/gl/shaders/fs-basicShader.h>
#include <gfx/gl/shaders/fs-landmassShader.h>
diff --git a/gfx/manualCameraController.cpp b/gfx/manualCameraController.cpp
index f8cdbf8..01787c6 100644
--- a/gfx/manualCameraController.cpp
+++ b/gfx/manualCameraController.cpp
@@ -1,6 +1,5 @@
#include "manualCameraController.h"
#include <gfx/gl/camera.h>
-#include <gfx/gl/shader.h>
bool
ManualCameraController::handleInput(SDL_Event & e)
diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp
index c829f4e..3487083 100644
--- a/gfx/models/mesh.cpp
+++ b/gfx/models/mesh.cpp
@@ -1,11 +1,5 @@
#include "mesh.h"
-#include "obj.h"
#include "vertex.hpp"
-#include <algorithm>
-#include <glm/glm.hpp>
-#include <iterator>
-#include <resource.h>
-#include <vector>
Mesh::Mesh(std::span<Vertex> vertices, std::span<unsigned int> indices, GLenum m) :
m_vertexArrayObject {}, m_vertexArrayBuffers {}, m_numIndices {indices.size()}, mode {m}
diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h
index ea3a26b..1e53407 100644
--- a/gfx/models/mesh.h
+++ b/gfx/models/mesh.h
@@ -4,14 +4,11 @@
#include <GL/glew.h>
#include <array>
#include <cstddef>
-#include <filesystem>
-#include <gfx/models/vertex.hpp>
+#include <memory>
#include <span>
#include <special_members.hpp>
-#include <utility>
-#include <vector>
-class ObjParser;
+class Vertex;
enum MeshBufferPositions { POSITION_VB, TEXCOORD_VB, NORMAL_VB, INDEX_VB };
diff --git a/gfx/models/obj.impl.cpp b/gfx/models/obj.impl.cpp
index e410058..0c1303a 100644
--- a/gfx/models/obj.impl.cpp
+++ b/gfx/models/obj.impl.cpp
@@ -1,6 +1,12 @@
#include "obj.h"
+#include <algorithm>
#include <gfx/models/mesh.h>
#include <gfx/models/vertex.hpp>
+#include <glm/glm.hpp>
+#include <iterator>
+#include <memory>
+#include <utility>
+#include <vector>
std::vector<ObjParser::NamedMesh>
ObjParser::createMeshes() const
diff --git a/test/test-obj.cpp b/test/test-obj.cpp
index 68221b8..0d53691 100644
--- a/test/test-obj.cpp
+++ b/test/test-obj.cpp
@@ -4,6 +4,7 @@
#include <gfx/models/obj.h>
#include <memory>
+#include <utility>
#include <vector>
BOOST_AUTO_TEST_CASE(objparse)
diff --git a/utility/embed-glsl.cpp.m4 b/utility/embed-glsl.cpp.m4
index febba68..9e4c6d4 100644
--- a/utility/embed-glsl.cpp.m4
+++ b/utility/embed-glsl.cpp.m4
@@ -1,7 +1,8 @@
changecom()dnl
// NAME
#include "substr(TYPE,1)-NAME.h"
-#include <cstring>
+#include <GL/glew.h>
+#include "gfx/gl/shader-source.h"
constexpr const GLchar * src { R"GLSL-EMBED(dnl
include(SOURCE))GLSL-EMBED" };