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changecom()dnl
// NAME
#include "substr(TYPE,1)-NAME.h"
#include <GL/glew.h>
#include "gfx/gl/shader-source.h"
constexpr const GLchar * src { R"GLSL-EMBED(dnl
include(SOURCE))GLSL-EMBED" };
constexpr auto len { constexpr_strlen (src) };
const GLsource NAME`_'substr(TYPE,1) { src, len, GLTYPE };
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