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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
commitf848ad0e672d913c36fcb86533cbc11a9cf9d9ea (patch)
treee8384bdb074a4e3e53fd9a218b9d9910e6a8256d /game/terrain.h
parentTidied Scene Renderer (diff)
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Rename Shader to SceneShader
Diffstat (limited to 'game/terrain.h')
-rw-r--r--game/terrain.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/terrain.h b/game/terrain.h
index b13efb6..70f947c 100644
--- a/game/terrain.h
+++ b/game/terrain.h
@@ -7,7 +7,7 @@
#include <gfx/renderable.h>
#include <memory>
-class Shader;
+class SceneShader;
class Texture;
class GeoData;
@@ -15,7 +15,7 @@ class Terrain : public WorldObject, public Renderable {
public:
explicit Terrain(std::shared_ptr<GeoData>);
- void render(const Shader & shader) const override;
+ void render(const SceneShader & shader) const override;
void tick(TickDuration) override;
float waveCycle {0.F};