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authorDan Goodliffe <dan@randomdan.homeip.net>2021-01-25 01:11:09 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-01-25 01:11:09 +0000
commit535be42da6a32cae03fd0422b44862fdf9638c5b (patch)
tree00802162bfd3c6aa7aa9286035af3d9a1a1e0bbe /game/terrain.h
parentSimplify vertex interface (diff)
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Generate some basic flat terrain
Diffstat (limited to 'game/terrain.h')
-rw-r--r--game/terrain.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/game/terrain.h b/game/terrain.h
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--- /dev/null
+++ b/game/terrain.h
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+#ifndef TERRAIN_H
+#define TERRAIN_H
+
+#include "worldobject.h"
+#include <GL/glew.h>
+#include <array>
+#include <gfx/models/vertex.hpp>
+#include <gfx/renderable.h>
+#include <memory>
+#include <special_members.hpp>
+#include <vector>
+
+class Shader;
+class Texture;
+
+class Terrain : public WorldObject, public Renderable {
+public:
+ Terrain();
+ ~Terrain() override;
+ NO_COPY(Terrain);
+ NO_MOVE(Terrain);
+
+ void render(const Shader & shader) const override;
+
+ void tick(TickDuration) override { }
+
+private:
+ static constexpr unsigned int NUM_BUFFERS {4};
+
+ GLuint m_vertexArrayObject;
+ std::array<GLuint, NUM_BUFFERS> m_vertexArrayBuffers;
+ std::vector<Vertex> vertices;
+ std::vector<unsigned int> indices;
+ std::shared_ptr<Texture> texture;
+};
+
+#endif