Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Fix all warnings game/network/* | Dan Goodliffe | 46 hours |
| | | | | Mostly naming of variables. | ||
* | Invert how shared/unique is specified for Collection | Dan Goodliffe | 2025-03-22 |
| | | | | Template param is a pointer now, typedefs added for ease. | ||
* | Initial commit setting terrain during network construction | Dan Goodliffe | 2025-02-09 |
| | | | | This is all in the wrong place, it shouldn't be part of the network interface. | ||
* | Expose network base width and surface | Dan Goodliffe | 2024-12-22 |
| | |||
* | Fix GenDef for networks, should be globals | Dan Goodliffe | 2024-11-05 |
| | |||
* | Apply StdTypeDefs for Texture | Dan Goodliffe | 2024-08-10 |
| | |||
* | Update network with vertex array | Dan Goodliffe | 2024-01-20 |
| | |||
* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
| | | | | Non-functional, totally unimplemented at this stage | ||
* | Copy render vital link data to vertex buffer | Dan Goodliffe | 2024-01-20 |
| | |||
* | Remove PositionxD from Network | Dan Goodliffe | 2024-01-07 |
| | |||
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
| | |||
* | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
| | |||
* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
| | |||
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
| | |||
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
| | |||
* | Implement extending a network to join link ends | Dan Goodliffe | 2022-10-28 |
| | |||
* | Implement extending a network into open space | Dan Goodliffe | 2022-10-28 |
| | |||
* | Move findDir into member function findNodeDirection | Dan Goodliffe | 2022-10-28 |
| | |||
* | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
| | |||
* | Add free extend builder with placeholder network support | Dan Goodliffe | 2022-10-15 |
| | |||
* | Network candidate links | Dan Goodliffe | 2022-10-14 |
| | | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process | ||
* | Standard typedefs for Link | Dan Goodliffe | 2022-10-13 |
| | |||
* | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
| | |||
* | Support searching node network by vec3 position | Dan Goodliffe | 2022-10-13 |
| | |||
* | Add candidateNodeAt, returns a network node why may not be part of the network | Dan Goodliffe | 2022-10-11 |
| | |||
* | Fix return type of network link factories | Dan Goodliffe | 2022-10-11 |
| | |||
* | Add a rather dumb builder for joining nodes | Dan Goodliffe | 2022-10-08 |
| | |||
* | Move addStraight to impl.h | Dan Goodliffe | 2022-10-08 |
| | |||
* | Add addStright to Network which looks up StraightLink in the network type | Dan Goodliffe | 2022-10-08 |
| | |||
* | Split network intersect ray functions and return specific types | Dan Goodliffe | 2022-10-08 |
| | |||
* | Add support for searching a network for a ray intersection | Dan Goodliffe | 2022-10-02 |
| | |||
* | Latest clang-formatting | Dan Goodliffe | 2022-10-02 |
| | |||
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
| | |||
* | Route Walker returns Link::Nexts, not vector links | Dan Goodliffe | 2021-03-13 |
| | | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type! | ||
* | Initial commit of the route finder | Dan Goodliffe | 2021-03-13 |
| | |||
* | Push more RailLinks logic down into NetworkOf | Dan Goodliffe | 2021-03-10 |
| | |||
* | Add some more helpers to Network | Dan Goodliffe | 2021-03-10 |
| | |||
* | Push RailLinks functionality into new base classes Network and NetworkOf<> | Dan Goodliffe | 2021-03-10 |