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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-02 18:16:27 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-02 19:29:39 +0100 |
commit | d7587defa3cedd6e7ea6d0623aa8cd0f6b27819c (patch) | |
tree | 73b2dbaae87ebb5851ae09358f206d2f0f85a6f0 /game/network/network.h | |
parent | Latest clang-formatting (diff) | |
download | ilt-d7587defa3cedd6e7ea6d0623aa8cd0f6b27819c.tar.bz2 ilt-d7587defa3cedd6e7ea6d0623aa8cd0f6b27819c.tar.xz ilt-d7587defa3cedd6e7ea6d0623aa8cd0f6b27819c.zip |
Add support for searching a network for a ray intersection
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/game/network/network.h b/game/network/network.h index 2ce45f7..64f3f91 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -9,23 +9,30 @@ #include <sorting.hpp> #include <string> #include <utility> +#include <variant> class Texture; class Shader; +class Ray; class Network { public: + using LinkEnd = std::pair<LinkPtr, unsigned char>; + using IntersectRayResult = std::variant<std::nullptr_t, NodePtr, LinkEnd, LinkPtr>; explicit Network(const std::string & textureName); + virtual ~Network() = default; [[nodiscard]] NodePtr findNodeAt(glm::vec3) const; [[nodiscard]] NodePtr nodeAt(glm::vec3); [[nodiscard]] std::pair<NodePtr, bool> newNodeAt(glm::vec3); + [[nodiscard]] IntersectRayResult intersectRay(const Ray &) const; [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const; [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const; protected: static void joinLinks(const LinkPtr & l, const LinkPtr & ol); + [[nodiscard]] virtual IntersectRayResult intersectRayLinks(const Ray &) const = 0; using Nodes = std::set<NodePtr, PtrSorter<NodePtr>>; Nodes nodes; @@ -39,6 +46,9 @@ protected: Collection<T> links; void joinLinks(const LinkPtr &) const; +protected: + [[nodiscard]] IntersectRayResult intersectRayLinks(const Ray &) const override; + public: template<typename L, typename... Params> std::shared_ptr<L> |