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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-10 00:53:08 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-10 00:53:08 +0000 |
commit | c274ac05690b34ba05b41d6e7864e6a663c73c1a (patch) | |
tree | b73b3654ae8cd99deba893b278378a4831e5c70c /game/network/network.h | |
parent | Add findNodeAt to locate a node instance by position (diff) | |
download | ilt-c274ac05690b34ba05b41d6e7864e6a663c73c1a.tar.bz2 ilt-c274ac05690b34ba05b41d6e7864e6a663c73c1a.tar.xz ilt-c274ac05690b34ba05b41d6e7864e6a663c73c1a.zip |
Push RailLinks functionality into new base classes Network and NetworkOf<>
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/game/network/network.h b/game/network/network.h new file mode 100644 index 0000000..2c24916 --- /dev/null +++ b/game/network/network.h @@ -0,0 +1,38 @@ +#ifndef NETWORK_H +#define NETWORK_H + +#include "link.h" +#include <collection.hpp> +#include <gfx/renderable.h> +#include <glm/glm.hpp> +#include <memory> +#include <set> +#include <sorting.hpp> +#include <string> + +class Texture; +class Shader; + +class Network { +public: + explicit Network(const std::string & textureName); + + [[nodiscard]] NodePtr findNodeAt(glm::vec3) const; + +protected: + using Nodes = std::set<NodePtr, PtrSorter<NodePtr>>; + Nodes nodes; + std::shared_ptr<Texture> texture; +}; + +template<typename T> class NetworkOf : public Network, public Renderable { +protected: + using Network::Network; + + Collection<T> links; + +public: + void render(const Shader &) const override; +}; + +#endif |