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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
commitf848ad0e672d913c36fcb86533cbc11a9cf9d9ea (patch)
treee8384bdb074a4e3e53fd9a218b9d9910e6a8256d /game/network/network.h
parentTidied Scene Renderer (diff)
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Rename Shader to SceneShader
Diffstat (limited to 'game/network/network.h')
-rw-r--r--game/network/network.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/network/network.h b/game/network/network.h
index 4a2f56a..e7a65b5 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -12,7 +12,7 @@
#include <variant>
class Texture;
-class Shader;
+class SceneShader;
class Ray;
template<size_t... n> using GenDef = std::tuple<glm::vec<n, float>...>;
@@ -96,7 +96,7 @@ public:
float findNodeDirection(Node::AnyCPtr) const override;
- void render(const Shader &) const override;
+ void render(const SceneShader &) const override;
protected:
Link::CCollection addJoins();