diff options
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 27 |
1 files changed, 13 insertions, 14 deletions
diff --git a/game/network/network.h b/game/network/network.h index 73c3788..4f5d2b0 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -18,7 +18,7 @@ struct Surface; class GeoData; template<typename> class Ray; -template<size_t... n> using GenDef = std::tuple<glm::vec<n, GlobalDistance>...>; +template<size_t... N> using GenDef = std::tuple<glm::vec<N, GlobalDistance>...>; using GenCurveDef = GenDef<3, 3, 2>; class Network { @@ -30,7 +30,7 @@ public: [[nodiscard]] Node::Ptr findNodeAt(GlobalPosition3D) const; [[nodiscard]] Node::Ptr nodeAt(GlobalPosition3D); - enum class NodeIs { InNetwork, NotInNetwork }; + enum class NodeIs : uint8_t { InNetwork, NotInNetwork }; using NodeInsertion = std::pair<Node::Ptr, NodeIs>; [[nodiscard]] NodeInsertion newNodeAt(GlobalPosition3D); [[nodiscard]] NodeInsertion candidateNodeAt(GlobalPosition3D) const; @@ -38,7 +38,7 @@ public: [[nodiscard]] virtual Node::Ptr intersectRayNodes(const Ray<GlobalPosition3D> &) const; [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, GlobalPosition3D) const; - [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const Node::Ptr &) const; + [[nodiscard]] static Link::Nexts routeFromTo(const Link::End &, const Node::Ptr &); virtual Link::CCollection candidateStraight(GlobalPosition3D, GlobalPosition3D) = 0; virtual Link::CCollection candidateJoins(GlobalPosition3D, GlobalPosition3D) = 0; @@ -53,7 +53,7 @@ public: [[nodiscard]] virtual RelativeDistance getBaseWidth() const = 0; protected: - static void joinLinks(const Link::Ptr & l, const Link::Ptr & ol); + static void joinLinks(const Link::Ptr & link, const Link::Ptr & oldLink); static GenCurveDef genCurveDef(const GlobalPosition3D & start, const GlobalPosition3D & end, float startDir); static std::pair<GenCurveDef, GenCurveDef> genCurveDef( const GlobalPosition3D & start, const GlobalPosition3D & end, float startDir, float endDir); @@ -80,34 +80,33 @@ protected: SharedCollection<T> links; void joinLinks(const Link::Ptr &) const; -protected: [[nodiscard]] Link::Ptr intersectRayLinks(const Ray<GlobalPosition3D> &) const override; public: template<typename L, typename... Params> std::shared_ptr<L> - candidateLink(GlobalPosition3D a, GlobalPosition3D b, Params &&... params) + candidateLink(GlobalPosition3D positionA, GlobalPosition3D positionB, Params &&... params) requires std::is_base_of_v<T, L> { - const auto node1 = candidateNodeAt(a).first, node2 = candidateNodeAt(b).first; + const auto node1 = candidateNodeAt(positionA).first, node2 = candidateNodeAt(positionB).first; return std::make_shared<L>(*this, node1, node2, std::forward<Params>(params)...); } template<typename L, typename... Params> std::shared_ptr<L> - addLink(GlobalPosition3D a, GlobalPosition3D b, Params &&... params) + addLink(GlobalPosition3D positionA, GlobalPosition3D positionB, Params &&... params) requires std::is_base_of_v<T, L> { - const auto node1 = nodeAt(a), node2 = nodeAt(b); - auto l {links.template create<L>(*this, node1, node2, std::forward<Params>(params)...)}; - joinLinks(l); - return l; + const auto node1 = nodeAt(positionA), node2 = nodeAt(positionB); + auto newLink = links.template create<L>(*this, node1, node2, std::forward<Params>(params)...); + joinLinks(newLink); + return std::move(newLink); } - Link::CCollection candidateStraight(GlobalPosition3D n1, GlobalPosition3D n2) override; + Link::CCollection candidateStraight(GlobalPosition3D, GlobalPosition3D) override; Link::CCollection candidateJoins(GlobalPosition3D, GlobalPosition3D) override; Link::CCollection candidateExtend(GlobalPosition3D, GlobalPosition3D) override; - Link::CCollection addStraight(const GeoData *, GlobalPosition3D n1, GlobalPosition3D n2) override; + Link::CCollection addStraight(const GeoData *, GlobalPosition3D, GlobalPosition3D) override; Link::CCollection addJoins(const GeoData *, GlobalPosition3D, GlobalPosition3D) override; Link::CCollection addExtend(const GeoData *, GlobalPosition3D, GlobalPosition3D) override; |