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authorDan Goodliffe <dan@randomdan.homeip.net>2021-03-13 20:42:40 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-03-13 20:42:50 +0000
commit49ff05eda05f4f06eda3b6a2a6b116005db42e57 (patch)
tree8848b18fe92ee26e0c6a40e61d3436c4c8d9979a /game/network/network.h
parentSimplified TestLink extending LinkStraight (diff)
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Route Walker returns Link::Nexts, not vector links
This makes more sense when you realise that the existing navigation workings work on exactly the same type!
Diffstat (limited to 'game/network/network.h')
-rw-r--r--game/network/network.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/game/network/network.h b/game/network/network.h
index f84c90c..31fc744 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -10,7 +10,6 @@
#include <sorting.hpp>
#include <string>
#include <utility>
-#include <vector>
class Texture;
class Shader;
@@ -23,8 +22,8 @@ public:
[[nodiscard]] NodePtr nodeAt(glm::vec3);
[[nodiscard]] std::pair<NodePtr, bool> newNodeAt(glm::vec3);
- [[nodiscard]] std::vector<LinkWPtr> routeFromTo(const Link::End &, glm::vec3) const;
- [[nodiscard]] std::vector<LinkWPtr> routeFromTo(const Link::End &, const NodePtr &) const;
+ [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const;
+ [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const;
protected:
static void joinLinks(const LinkPtr & l, const LinkPtr & ol);